Combat Profile
Active SpecializationFury Warrior
Average Item Level18.4
Percent conversions are level-dependent; raw ratings are shown to avoid misleading cap claims.
Character
Level19
Gold43g 70s 98c
Played Time2d 17h 43m
Honorable Kills0
Honor Points0
Arena Points0
Current Character Data
Health543
Power 4100
Combat Stats
Detailed calculated combat stats are not currently saved in AzerothCore's character_stats table for this character. Character, currency, played-time and PvP information above is read directly from the character record.
Single SpecActive: Primary
Primary Spec · Active
0/3Improved Heroic StrikeReduces the cost of your Heroic Strike ability by $/10;s1 rage point.
0/5DeflectionIncreases your Parry chance by $s1%.
0/2Improved RendIncreases the bleed damage done by your Rend ability by $s1%.
0/2Improved ChargeIncreases the amount of rage generated by your Charge ability by $/10;s1.
0/3Iron WillReduces the duration of all Stun and Charm effects used against you by $s1%.
0/3Tactical MasteryYou retain up to an additional $s1 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance.
0/2Improved OverpowerIncreases the critical strike chance of your Overpower ability by $s1%.
0/1Anger ManagementGenerates 1 rage per 3 seconds.
0/2ImpaleIncreases the critical strike damage bonus of your abilities by $s1%.
0/3Deep WoundsYour critical strikes cause the opponent to bleed, dealing 16% of your melee weapon's average damage over $12721d.
0/3Two-Handed Weapon SpecializationIncreases the damage you deal with two-handed melee weapons by $s1%.
0/3Taste for BloodWhenever your Rend ability causes damage, you have a $h% chance of allowing the use of your Overpower ability for $60503d. 1 charge. This effect will not occur more than once every 6 sec.
0/5Poleaxe SpecializationIncreases your chance to get a critical strike and the critical damage caused with Axes and Polearms by $s1%.
0/1Sweeping StrikesYour next $n melee attacks strike an additional nearby opponent.
0/5Mace SpecializationYour attacks with maces ignore up to $s1% of your opponent's armor.
0/5Sword SpecializationGives you a $h% chance to get an extra attack on the same target after hitting your target with your Sword. This effect cannot occur more than once every 6 seconds.
0/2Weapon MasteryReduces the chance for your attacks to be dodged by $s1% and reduces the duration of all Disarm effects used against you by $s2%. This does not stack with other Disarm duration reducing effects.
0/3Improved HamstringGives your Hamstring ability a $h% chance to immobilize the target for $23694d.
0/2TraumaYour melee critical strikes increase the effectiveness of Bleed effects on the target by $46856s1% for $46856d.
0/2Second WindWhenever you are struck by a Stun or Immobilize effect you will generate $/10;29841o1 rage and $29841o2% of your total health over $29841d.
0/1Mortal StrikeA vicious strike that deals weapon damage plus $s2 and wounds the target, reducing the effectiveness of any healing by $s1% for $d.
0/2Strength of ArmsIncreases your total Strength and Stamina by $s1% and your Expertise by $s3.
0/2Improved SlamDecreases the swing time of your Slam ability by $/1000;S1 sec.
0/1JuggernautYour Charge ability is now usable while in combat, but the cooldown on Charge is increased by ${$m3/1000} sec. Following a Charge, your next Slam or Mortal Strike has an additional $65156s1% chance to critically hit if used within $65156d.
0/3Improved Mortal StrikeIncreases the damage caused by your Mortal Strike ability by $s1% and reduces the cooldown by $/1000;S2 sec.
0/2Unrelenting AssaultReduces the cooldown of your Overpower and Revenge abilities by $/1000;s1 secs and increases the damage done by both abilities by $s2%. In addition, if you strike a player with Overpower while they are casting, their magical damage and healing will be reduced by $64849s1% for $64849d.
0/3Sudden DeathYour melee hits have a $s1% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep at least $s2 rage after using Execute.
0/1Endless RageYou generate $s1% more rage from damage dealt.
0/2Blood FrenzyIncreases your melee attack speed by $s2%. In addition your Rend and Deep Wounds abilities also increase all physical damage caused to that target by $30069s1%.
0/5Wrecking CrewYour melee critical hits Enrage you, increasing all damage caused by $57518s1% for $57518d. This effect does not stack with Enrage.
0/1BladestormInstantly Whirlwind up to $50622i nearby targets and for the next $d you will perform a whirlwind attack every $t1 sec. While under the effects of Bladestorm, you can move but cannot perform any other abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed.
3/3Armored to the TeethIncreases your attack power by $s2 for every ${$m1*$m2} armor value you have.
0/2Booming VoiceIncreases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by $s1%.
5/5CrueltyIncreases your chance to get a critical strike with melee weapons by $s1%.
0/5Improved Demoralizing ShoutIncreases the melee attack power reduction of your Demoralizing Shout by $s1%.
2/5Unbridled WrathGives you a chance to generate an additional rage point when you deal melee damage with a weapon.
0/3Improved CleaveIncreases the bonus damage done by your Cleave ability by $s1%.
0/1Piercing HowlCauses all enemies within $a1 yards to be Dazed, reducing movement speed by $s1% for $d.
0/3Blood CrazeRegenerates $16488o1% of your total Health over $16488d after being the victim of a critical strike.
0/5Commanding PresenceIncreases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by $s1%.
0/5Dual Wield SpecializationIncreases the damage done by your offhand weapon by $s1%.
0/2Improved ExecuteReduces the rage cost of your Execute ability by $/10;s1.
0/5EnrageGives you a $h% chance to receive a $12880s1% damage bonus for $12880d after being the victim of a damaging attack. This effect does not stack with Wrecking Crew.
0/3PrecisionIncreases your chance to hit with melee weapons by $s1%.
0/1Death WishWhen activated you become enraged, increasing your physical damage by $s1% but increasing all damage taken by $s3%. Lasts $d.
0/2Improved InterceptReduces the cooldown of your Intercept ability by $/1000;s1 sec.
0/2Improved Berserker RageThe Berserker Rage ability will generate $/10;23690s1 rage when used.
0/5FlurryIncreases your attack speed by $12966s1% for your next 3 swings after dealing a melee critical strike.
0/3Intensify RageReduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by $s1%.
0/1BloodthirstInstantly attack the target causing ${$AP*$m1/100} damage. In addition, the next $23885n successful melee attacks will restore $m2% of max health. This effect lasts $23885d. Damage is based on your attack power.
0/2Improved WhirlwindIncreases the damage of your Whirlwind ability by $s1%.
0/2Furious AttacksYour normal melee attacks have a chance to reduce all healing done to the target by $56112s1% for $56112d. This can stack up to $56112u times.
0/5Improved Berserker StanceIncreases Strength by $s1% and reduces threat caused by $s2% while in Berserker Stance.
0/1Heroic FuryRemoves any Immobilization effects and refreshes the cooldown of your Intercept ability.
0/1RampageIncreases ranged and melee critical hit chance of all party and raid members within $29801a1 yds by $29801s1%.
0/3BloodsurgeYour Heroic Strike, Bloodthirst, and Whirlwind hits have a $h% chance of making your next Slam instant for $46916d.
0/5Unending FuryIncreases the damage done by your Slam, Whirlwind and Bloodthirst abilities by $s2%.
0/1Titan's GripAllows you to equip two-handed axes, maces and swords in one hand. While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by $49152s1%.
0/2Improved BloodrageIncreases the rage generated by your Bloodrage ability by $s1%.
0/5Shield SpecializationIncreases your chance to block attacks with a shield by $s1% and has a $h% chance to generate $/10;23602s1 rage when a block, dodge, or parry occurs.
0/3Improved Thunder ClapReduces the cost of your Thunder Clap ability by $/10;s1 rage point and increases the damage by $s2% and the slowing effect by an additional $/10;s3%.
0/3InciteIncreases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by $s1%.
0/5AnticipationIncreases your Dodge chance by $s1%.
0/1Last StandWhen activated, this ability temporarily grants you $s1% of your maximum health for $12976d. After the effect expires, the health is lost.
0/2Improved RevengeIncreases damage of your Revenge ability by $s2% and causes Revenge to strike an additional target for $s3% damage.
0/2Shield MasteryIncreases your block value by $s1% and reduces the cooldown of your Shield Block ability by $/1000;S2 sec.
0/5ToughnessIncreases your armor value from items by $s1% and reduces the duration of all movement slowing effects by $s2%.
0/2Improved Spell ReflectionReduces the chance you'll be hit by spells by $s3% and when the ability is used it will reflect the first spell cast against the $s2 closest party members within 20 yards.
0/2Improved DisarmReduces the cooldown of your Disarm ability by $/1000;s1 sec and causes the target to take an additional $s2% damage while disarmed.
0/3PunctureReduces the rage cost of your Sunder Armor and Devastate abilities by $/10;s1.
0/2Improved DisciplinesReduces the cooldown of your Shield Wall, Retaliation and Recklessness abilities by $/1000;s1 secs.
0/1Concussion BlowStuns the opponent for $d and deals ${$m3/100*$AP} damage (based on attack power).
0/2Gag OrderGives your Shield Bash and Heroic Throw abilities a $h% chance to silence the target for $18498d and increases the damage of your Shield Slam ability by $s2%.
0/5One-Handed Weapon SpecializationIncreases physical damage you deal when a one-handed melee weapon is equipped by $s1%.
0/2Improved Defensive StanceWhile in Defensive Stance all spell damage is reduced by $s1% and when you Block, Parry or Dodge an attack you have a $h% chance to become Enraged, increasing Physical damage caused by $57514s1% for $57514d.
0/1VigilanceFocus your protective gaze on a group or raid target, reducing their damage taken by $s1% and transfers $<threat>% of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts $d. This effect can only be on one target at a time.
0/3Focused RageReduces the rage cost of your offensive abilities by $/10;s1.
0/3VitalityIncreases your total Strength by $s2%, Stamina by $s1% and your Expertise by $s3.
0/2SafeguardReduces damage taken by the target of your Intervene ability by $46946s1% for $46946d.
0/1WarbringerYour Charge, Intercept and Intervene abilities are now usable while in combat and in any stance. In addition, your Intervene ability will remove all movement impairing effects.
0/1DevastateSunder the target's armor causing the Sunder Armor effect. In addition, causes $s2% of weapon damage plus $s3 for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to $u times.
0/3Critical BlockYour successful blocks have a $s1% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional $s2%.
0/3Sword and BoardIncreases the critical strike chance of your Devastate ability by $s2% and when your Devastate or Revenge ability deals damage it has a $h% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by $50227s1% for $50227d.
0/2Damage ShieldWhenever you take damage from or block a melee attack you cause damage equal to $s1% of your block value.
0/1ShockwaveSends a wave of force in front of the warrior, causing ${$m3/100*$AP} damage (based on attack power) and stunning all enemy targets within $a1 yards in a frontal cone for $d.
Read-only Armory view. Highlighted talents and ranks are loaded from AzerothCore character_talent; the active dual-spec group is loaded from the character record.
5earned achievements
50 ptsAll earned achievements
Level 10Reach level 10.
General · Sep 28, 2026
10 pts
Professional JourneymanBecome a Journeyman in a profession.
Professions · Sep 28, 2026
10 pts
Journeyman CookBecome a Journeyman Cook.
Cooking · Sep 28, 2026
10 pts
Journeyman FishermanBecome a Journeyman Fisherman.
Fishing · Sep 28, 2026
10 pts
Journeyman in First AidBecome a Journeyman in first aid.
First Aid · Sep 28, 2026
10 pts