Server Logo
English English
Back to Armory
Head
Head
Helm of Command
Neck
Neck
Forgotten Necklace
Shoulders
Shoulders
Spaulders of Elder's Square
Back
Back
Shroud of Reverberation
Chest
Chest
Breastplate of Undeath
Body
Body
Empty
Tabard
Tabard
Empty
Wrists
Wrists
Vengeance Bindings
Tanhin
Zul'Drak
Level 80 Death Knight Death Knight Blood Elf Blood Elf
Death KnightTanhinDeath Knight
Loading 3D character…
Main Hand
Off Hand
Ranged
Hands
Hands
Gauntlets of Capture
Waist
Waist
Spiked Metal Cilice
Legs
Legs
Legplates of the Oculus Guardian
Feet
Feet
The Obliterator Greaves
Finger
Finger
Band of Frosted Thorns
Finger
Finger
Stained-Glass Shard Ring
Trinket
Trinket
Incisor Fragment
Trinket
Trinket
Pendulum of Telluric Currents

Character Overview

Level80
Race / ClassBlood Elf / Death Knight
GuildNone
Current ZoneZul'Drak
StatusOnline

Character History

Total Played2d 13h 39m
At Current Level2d 13h 39m
CreatedSep 26, 2026
Last SeenNow

Gear Summary

Average Item Level197.6
Highest Item Level200
Equipped Slots16 / 19
Armor From Items10,842

Professions

MiningEngineering
Detailed skill levels are available in the Professions tab.

Progression Snapshot

Completed Quests23
Visible Reputations18
Honorable Kills0
Honor / Arena Points0 / 0

Combat Profile

Active SpecializationUnholy Death Knight
Average Item Level197.6
Level 80 rating conversions can be added once the exact rating constants used by this core build are pinned.

Character

Level80
Gold2,400g 97s 67c
Played Time2d 13h 39m
Honorable Kills0
Honor Points0
Arena Points0

Current Character Data

Health15,431
Power 4100

Combat Stats

Detailed calculated combat stats are not currently saved in AzerothCore's character_stats table for this character. Character, currency, played-time and PvP information above is read directly from the character record.

Equipment Summary

Average iLvl197.6
Highest iLvl200
Equipped16 / 19
Total Item Armor10,842

Quality Breakdown

Rare: 16

Equipped Item Levels

Waist · Spiked Metal Cilice · iLvl 187Finger · Band of Frosted Thorns · iLvl 200Main Hand · Crypt Lord's Deft Blade · iLvl 200Legs · Legplates of the Oculus Guardian · iLvl 200Trinket · Pendulum of Telluric Currents · iLvl 200Finger · Stained-Glass Shard Ring · iLvl 200Shoulders · Spaulders of Elder's Square · iLvl 200Chest · Breastplate of Undeath · iLvl 200Trinket · Incisor Fragment · iLvl 200Back · Shroud of Reverberation · iLvl 200Hands · Gauntlets of Capture · iLvl 200Head · Helm of Command · iLvl 187Wrists · Vengeance Bindings · iLvl 187Ranged · Savage Gladiator's Sigil of Strife · iLvl 200Feet · The Obliterator Greaves · iLvl 200Neck · Forgotten Necklace · iLvl 200

Gear Condition

Durability100%
Socket Slots1
Enchant Coverage10 / 11

MWDS Gear Index

3,161
Transparent sum of equipped item levels. Not mislabeled as the historical third-party GearScore addon formula.

Weapon Analysis

Main Hand · Crypt Lord's Deft Blade227–423 · 2.50s · 130.0 DPS
Ranged · Savage Gladiator's Sigil of Strife0–0 · 0.00s · 0.0 DPS

Stats Supplied by Equipped Items

Strength +577Stamina +485Agility +317Haste Rating +300Hit Rating +220Crit Rating +185Attack Power +148Stat 44 +43Expertise Rating +31

Primary Professions · Up to Four

Mining400 / 400
Engineering400 / 400

Secondary Professions

First Aid400 / 400
Cooking400 / 400
Fishing400 / 400
Single SpecActive: Primary

Primary Spec · Active

Blood

0 points
0/2ButcheryWhenever you kill an enemy that grants experience or honor, you generate up to 10 runic power. In addition, you generate 1 runic power per 5 sec while in combat.
0/3SubversionIncreases the critical strike chance of Blood Strike, Scourge Strike, Heart Strike and Obliterate by $s2%, and reduces threat generated while in Blood or Unholy Presence by $s1%.
0/5Blade BarrierWhenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by $s1% for the next $51789d.
0/5Bladed ArmorIncreases your attack power by $s2 for every ${$m1*$m2} armor value you have.
0/3Scent of BloodYou have a $h% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next melee hit to generate 10 runic power.
0/2Two-Handed Weapon SpecializationIncreases the damage you deal with two-handed melee weapons by $s1%.
0/1Rune TapConverts 1 Blood Rune into $s1% of your maximum health.
0/5Dark ConvictionIncreases your chance to critically hit with weapons, spells and abilities by $s1%.
0/3Death Rune MasteryWhenever you hit with Death Strike or Obliterate there is a $h% chance that the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
0/3Improved Rune TapIncreases the health provided by Rune Tap by $s1% and lowers its cooldown by $/1000;s2 sec.
0/3Spell DeflectionYou have a chance equal to your Parry chance of taking $s1% less damage from a direct damage spell.
0/3VendettaHeals you for up to $s1% of your maximum health whenever you kill a target that yields experience or honor.
0/3Bloody StrikesIncreases the damage of Blood Strike by $s2% and Heart Strike by $s1%, and increases the damage of Blood Boil by $s3%.
0/3Veteran of the Third WarIncreases your total Strength by $s1%, your Stamina by $s2%, and your expertise by $s3.
0/1Mark of BloodPlace a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for $49005s2% of its maximum health. Lasts for $49005d or up to $49005n hits.
0/3Bloody VengeanceGives you a $50447s1% bonus to physical damage you deal for $20050d after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to $50447u times.
0/2Abomination's MightIncreases the attack power by $53137s1% of party and raid members within $53137a1 yards. Also increases your total Strength by $53137s2%.
0/3BloodwormsYour weapon hits have a $h% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed.
0/1HysteriaInduces a friendly unit into a killing frenzy for $d. The target is Enraged, which increases their physical damage by $s1%, but causes them to lose health equal to $s2% of their maximum health every second.
0/2Improved Blood PresenceWhile in Frost Presence or Unholy Presence, you retain $s1% healing from Blood Presence, and healing done to you is increased by $s2% in Blood Presence.
0/2Improved Death StrikeIncreases the damage of your Death Strike by $s1%, increases its critical strike chance by $s2%, and increases the healing granted by $s3%.
0/3Sudden DoomYour Blood Strikes and Heart Strikes have a $h% chance to launch a free Death Coil at your target.
0/1Vampiric BloodTemporarily grants the Death Knight $s2% of maximum health and increases the amount of health generated through spells and effects by $s1% for $d. After the effect expires, the health is lost.
0/3Will of the NecropolisDamage that would take you below $s1% health or taken while you are at $s1% health is reduced by $52284s1%.
0/1Heart StrikeInstantly strike the target and his nearest ally, causing $m2% weapon damage plus $<bonus> on the primary target, and ${$m2/2}% weapon damage plus ${$<bonus>/2} on the secondary target. Each target takes $m3% additional damage for each of your diseases active on that target$?s58616[, and movement speed is reduced by by $58617s1% for $58617d.][.]
0/3Might of MograineIncreases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by $s1%.
0/5Blood GorgedWhen you are above 75% health, you deal $s1% more damage. In addition, your attacks ignore up to $s3% of your opponent's armor at all times.
0/1Dancing Rune WeaponSummons a second rune weapon that fights on its own for $d, doing the same attacks as the Death Knight but for $51906s3% reduced damage.

Frost

0 points
0/3Improved Icy TouchYour Icy Touch does an additional $s1% damage and your Frost Fever reduces melee and ranged attack speed by an additional $s3%.
0/2Runic Power MasteryIncreases your maximum Runic Power by ${$m1/10}.
0/5ToughnessIncreases your armor value from items by $s1% and reduces the duration of all movement slowing effects by $s2%.
0/2Icy ReachIncreases the range of your Icy Touch, Chains of Ice and Howling Blast by $s1 yards.
0/5Black IceIncreases your Frost and Shadow damage by $s1%.
0/3Nerves of Cold SteelIncreases your chance to hit with one-handed melee weapons by $s1% and increases the damage done by your offhand weapon by $s2%.
0/5Icy TalonsYou leech heat from victims of your Frost Fever, so that when their melee attack speed is reduced, yours increases by $s2% for the next 20 sec.
0/1LichborneDraw upon unholy energy to become undead for $d. While undead, you are immune to Charm, Fear and Sleep effects.
0/3AnnihilationIncreases the critical strike chance of your melee special abilities by $s2%. In addition, there is a $s1% chance that your Obliterate will do its damage without consuming diseases.
0/5Killing MachineYour melee attacks have a chance to make your next Icy Touch, Howling Blast or Frost Strike a critical strike.
0/2Chill of the GraveYour Chains of Ice, Howling Blast, Icy Touch and Obliterate generate 2.5 additional runic power.
0/2Endless WinterYour strength is increased by $s1% and the cost of your Mind Freeze is reduced to 10 runic power.
0/3Frigid DreadplateReduces the chance melee attacks will hit you by $s1%.
0/3Glacier RotDiseased enemies take $s1% more damage from your Icy Touch, Howling Blast and Frost Strike.
0/1DeathchillWhen activated, makes your next Icy Touch, Howling Blast, Frost Strike or Obliterate a critical hit if used within $d.
0/1Improved Icy TalonsIncreases the melee haste of all party and raid members within $55610a1 yds by $55610s1% and your haste by an additional $55610s2%.
0/2Merciless CombatYour Icy Touch, Howling Blast, Obliterate and Frost Strike do an additional $s1% damage when striking targets with less than 35% health.
0/3RimeIncreases the critical strike chance of your Icy Touch and Obliterate by $s1% and casting Obliterate has a $h% chance to reset the cooldown on Howling Blast and cause your next Howling Blast to consume no runes.
0/3ChilblainsVictims of your Frost Fever disease are Chilled, reducing movement speed by $50434s1% for $50434d.
0/1Hungering ColdPurges the earth around the Death Knight of all heat. Enemies within $51209a1 yards are trapped in ice, preventing them from performing any action for $51209d and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice.
0/2Improved Frost PresenceWhile in Blood Presence or Unholy Presence, you retain $s1% stamina from Frost Presence, and damage done to you is decreased by an additional $s2% in Frost Presence.
0/3Threat of ThassarianWhen dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Rune Strikes, Blood Strikes and Frost Strikes have a $s1% chance to also deal damage with your offhand weapon.
0/3Blood of the NorthIncreases Blood Strike and Frost Strike damage by $s2%. In addition, whenever you hit with Blood Strike or Pestilence there is a $h% chance that the Blood Rune will become a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune.
0/1Unbreakable ArmorReinforces your armor with a thick coat of ice, increasing your armor by $s1% and increasing your Strength by $s2% for $d.
0/3AcclimationWhen you are hit by a spell, you have a $h% chance to boost your resistance to that type of magic for 18 sec. Stacks up to 3 times.
0/1Frost StrikeInstantly strike the enemy, causing $s2% weapon damage plus ${$m1*$m2/100} as Frost damage.
0/3Guile of GorefiendIncreases the critical strike damage bonus of your Blood Strike, Frost Strike, Howling Blast and Obliterate abilities by $s1%, and increases the duration of your Icebound Fortitude by $/1000;s2 secs.
0/5Tundra StalkerYour spells and abilities deal $s1% more damage to targets infected with Frost Fever. Also increases your expertise by $s2.
0/1Howling BlastBlast the target with a frigid wind dealing $s2 Frost damage to all enemies within 10 yards.

Unholy

25 points
2/2Vicious StrikesIncreases the critical strike chance by $s2% and critical strike damage bonus by $s1% of your Plague Strike and Scourge Strike.
3/3VirulenceIncreases your chance to hit with your spells by $s1% and reduces the chance that your damage over time diseases can be cured by $s2%.
0/5AnticipationIncreases your Dodge chance by $s1%.
2/2EpidemicIncreases the duration of Blood Plague and Frost Fever by $/1000;s1 sec.
3/3MorbidityIncreases the damage and healing of Death Coil by $s1% and reduces the cooldown on Death and Decay by $/1000;s2 sec.
0/2Unholy CommandReduces the cooldown of your Death Grip ability by $/1000;s1 sec.
3/3Ravenous DeadIncreases your total Strength by $s1% and the contribution your Ghouls get from your Strength and Stamina by $s2%.
3/3OutbreakIncreases the damage of Plague Strike by $s1% and Scourge Strike by $s2%.
5/5NecrosisYour auto attacks deal an additional $s1% Shadow damage.
0/1Corpse ExplosionCause a corpse to explode for $s1 Shadow damage to all enemies within $50444A1 yards. Will use a nearby corpse if the target is not a corpse. Does not affect mechanical or elemental corpses.
0/2On a Pale HorseYou become as hard to stop as death itself. The duration of all Stun and Fear effects used against you is reduced by 10%, and your mounted speed is increased by 10%. This does not stack with other movement speed increasing effects.
3/3Blood-Caked BladeYour auto attacks have a $h% chance to cause a Blood-Caked Strike, which hits for $50463s1% weapon damage plus ${$50463m1/2}.1% for each of your diseases on the target.
1/2Night of the DeadReduces the cooldown on Raise Dead by ${$m1/-1000} sec and the cooldown on Army of the Dead by ${$m2/-60000} min. Also reduces the damage your pet takes from creature area of effect attacks by $s3%.
0/1Unholy BlightCauses the victims of your Death Coil to be surrounded by a vile swarm of unholy insects, taking $49194s1% of the damage done by the Death Coil over $50536d, and preventing any diseases on the victim from being dispelled.
0/5ImpurityThe attack power bonus of your spells is increased by $49220s1%.
0/2DirgeYour Death Strike, Plague Strike and Scourge Strike generate 2.5 additional runic power.
0/2DesecrationYour Plague Strikes and Scourge Strikes cause the Desecrated Ground effect. Targets in the area are slowed by $55741s1% by the grasping arms of the dead while standing on the unholy ground. Lasts $55741d.
0/3Magic SuppressionYou take $s2% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional $s1% of spell damage.
0/3ReapingWhenever you hit with Blood Strike or Pestilence there is a $h% chance that the Blood Rune becomes a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune.
0/1Master of GhoulsReduces the cooldown on Raise Dead by ${$m1/-1000} sec, and the Ghoul summoned by your Raise Dead spell is considered a pet under your control. Unlike normal Death Knight Ghouls, your pet does not have a limited duration.
0/5DesolationYour Blood Strikes cause you to deal $63583s1% additional damage with all attacks for the next $63583d.
0/1Anti-Magic ZonePlaces a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by $50461s1%. The Anti-Magic Zone lasts for $51052d or until it absorbs ${$51052m1+2*$AP} spell damage.
0/2Improved Unholy PresenceWhile in Blood Presence or Frost Presence, you retain $s1% increased movement speed from Unholy Presence, and your runes finish their cooldowns $s2% faster in Unholy Presence.
0/1Ghoul FrenzyGrants your pet $s2% haste for $d and heals it for ${$m1*10}% of its health over the duration.
0/3Crypt FeverYour diseases also cause Crypt Fever, which increases disease damage taken by the target by $50508s1%.
0/1Bone ShieldThe Death Knight is surrounded by $n whirling bones. While at least 1 bone remains, $Ghe:she; takes $s1% less damage from all sources and deals $s2% more damage with all attacks, spells and abilities. Each damaging attack that lands consumes 1 bone. Lasts $d.
0/3Wandering PlagueWhen your diseases damage an enemy, there is a chance equal to your melee critical strike chance that they will cause $s1% additional damage to the target and all enemies within 8 yards. Ignores any target under the effect of a spell that is cancelled by taking damage.
0/3Ebon PlaguebringerYour Crypt Fever morphs into Ebon Plague, which increases magic damage taken by 4% in addition to increasing disease damage taken. Improves your critical strike chance with weapons and spells by $51099s2% at all times.
0/1Scourge StrikeAn unholy strike that deals $s2% of weapon damage as Physical damage plus ${$m1*$m2/100}. In addition, for each of your diseases on your target, you deal an additional $s3% of the Physical damage done as Shadow damage.
0/5Rage of RivendareYour spells and abilities deal 2% more damage to targets infected with Blood Plague. Also increases your expertise by $s2.
0/1Summon GargoyleA Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight's attack power. Persists for $61777d.
Read-only Armory view. Highlighted talents and ranks are loaded from AzerothCore character_talent; the active dual-spec group is loaded from the character record.
46earned achievements
465 ptsAll earned achievements
Level 60

Reach level 60.

General · Sep 27, 2026
10 pts
Professional Master

Become a Master in a profession.

Professions · Sep 27, 2026
10 pts
Professional Grand Master

Become a Grand Master in a profession.

Professions · Sep 27, 2026
10 pts
Working Day and Night

Become a Grand Master in two professions.

Professions · Sep 27, 2026
10 pts
Fast and Furious

Learn the journeyman riding skill.

General · Sep 27, 2026
10 pts
Journeyman Cook

Become a Journeyman Cook.

Cooking · Sep 27, 2026
10 pts
Level 70

Reach level 70.

General · Sep 27, 2026
10 pts
Level 80

Reach level 80.

General · Sep 27, 2026
10 pts
Did Somebody Order a Knuckle Sandwich?

Raise your unarmed skill to 400.

General · Sep 27, 2026
10 pts
Professional Journeyman

Become a Journeyman in a profession.

Professions · Sep 27, 2026
10 pts
Into The Wild Blue Yonder

Learn the expert riding skill.

General · Sep 27, 2026
10 pts
Expert Cook

Become an Expert Cook.

Cooking · Sep 27, 2026
10 pts
Artisan Cook

Become an Artisan Cook.

Cooking · Sep 27, 2026
10 pts
Master Cook

Become a Master Cook.

Cooking · Sep 27, 2026
10 pts
Grand Master Cook

Become a Grand Master Cook.

Cooking · Sep 27, 2026
10 pts
Journeyman Fisherman

Become a Journeyman Fisherman.

Fishing · Sep 27, 2026
10 pts
Expert Fisherman

Become an Expert Fisherman.

Fishing · Sep 27, 2026
10 pts
Artisan Fisherman

Become an Artisan Fisherman.

Fishing · Sep 27, 2026
10 pts
Master Fisherman

Become a Master Fisherman.

Fishing · Sep 27, 2026
10 pts
Grand Master Fisherman

Become a Grand Master Fisherman.

Fishing · Sep 27, 2026
10 pts
Giddy Up!

Learn the apprentice riding skill.

General · Sep 27, 2026
10 pts
The Right Stuff

Learn the artisan riding skill.

General · Sep 27, 2026
10 pts
Lunch Lady

Learn 25 cooking recipes.

Cooking · Sep 27, 2026
10 pts
Master in First Aid

Become a Master in first aid.

First Aid · Sep 27, 2026
10 pts
Grand Master in First Aid

Become a Grand Master in first aid.

First Aid · Sep 27, 2026
10 pts
Hand of A'dal

Earned the title, "Hand of A'dal".

Feats of Strength · Sep 27, 2026
0 pts
Superior

Equip a superior item in every slot with a minimum item level of 187.

General · Sep 27, 2026
10 pts
The Escape From Durnholde

Defeat Epoch Hunter.

The Burning Crusade · Sep 27, 2026
10 pts
Opening of the Dark Portal

Defeat Aeonus.

The Burning Crusade · Sep 27, 2026
10 pts
Magister's Terrace

Defeat Kael'thas Sunstrider.

The Burning Crusade · Sep 27, 2026
10 pts
Gruul's Lair

Defeat Gruul the Dragonkiller in Gruul's Lair.

The Burning Crusade · Sep 27, 2026
10 pts
Magtheridon's Lair

Defeat Magtheridon in Magtheridon's Lair.

The Burning Crusade · Sep 27, 2026
10 pts
Serpentshrine Cavern

Defeat Lady Vashj in Serpentshrine Cavern.

The Burning Crusade · Sep 27, 2026
10 pts
Tempest Keep

Defeat Kael'thas Sunstrider in Tempest Keep.

The Burning Crusade · Sep 27, 2026
10 pts
Master of Arms

Raise four weapon skills to 400.

General · Sep 27, 2026
25 pts
Skills to Pay the Bills

Become a Grand Master in fishing, first aid and cooking.

Professions · Sep 27, 2026
10 pts
Professional Expert

Become an Expert in a profession.

Professions · Sep 27, 2026
10 pts
Professional Artisan

Become an Artisan in a profession.

Professions · Sep 27, 2026
10 pts
Level 20

Reach level 20.

General · Sep 27, 2026
10 pts
Level 30

Reach level 30.

General · Sep 27, 2026
10 pts
Level 40

Reach level 40.

General · Sep 27, 2026
10 pts
Level 50

Reach level 50.

General · Sep 27, 2026
10 pts
Level 10

Reach level 10.

General · Sep 27, 2026
10 pts
Journeyman in First Aid

Become a Journeyman in first aid.

First Aid · Sep 27, 2026
10 pts
Expert in First Aid

Become an Expert in first aid.

First Aid · Sep 27, 2026
10 pts
Artisan in First Aid

Become an Artisan in first aid.

First Aid · Sep 27, 2026
10 pts

Questing

Rewarded Quests23

Reputation

Visible Factions18
Detailed faction standings will appear when faction metadata is available.

PvP

Honorable Kills0
Arena Teams0

Glyph Loadouts

Spec 1: 520 · 555 · 514 · 524 · 553 · 527

Character Pets

0
No character pets found.

Equipment Sets

0

Titles & Mounts

Collection details unavailableNames and icons will appear here when collection metadata is available.

Quest Progress

Rewarded23
Currently Active17

Achievement Progress

167
Achievement objectives currently tracking progress.

Raid & Dungeon Progression

NaxxramasProgress unavailable
UlduarProgress unavailable
Trial of the CrusaderProgress unavailable
Icecrown CitadelProgress unavailable
Ruby SanctumProgress unavailable
Boss completion will populate when encounter metadata is available.

PvP Summary

Honorable Kills0
Honor Points0
Arena Points0

Arena Teams

No arena teams found.

Character Lifetime

CreatedSep 26, 2026
Total Played2d 13h
At Current Level2d 13h

Recent Achievement Timeline

Level 60
Professional Master
Professional Grand Master
Working Day and Night
Fast and Furious
Journeyman Cook
Level 70
Level 80

Armory Snapshots

No historical snapshots yetOnce Armory history tracking is enabled, character progression over time will appear here.