Combat Profile
Active SpecializationAssassination Rogue
Average Item Level44.8
Percent conversions are level-dependent; raw ratings are shown to avoid misleading cap claims.
Character
Level47
Gold1,292g 5s 49c
Played Time2d 16h 27m
Honorable Kills0
Honor Points0
Arena Points0
Current Character Data
Health1,835
Power 4110
Combat Stats
Detailed calculated combat stats are not currently saved in AzerothCore's character_stats table for this character. Character, currency, played-time and PvP information above is read directly from the character record.
Single SpecActive: Primary
Primary Spec · Active
0/3Improved EviscerateIncreases the damage done by your Eviscerate ability by $s1%.
0/2Remorseless AttacksAfter killing an opponent that yields experience or honor, gives you a $14143s1% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts $14143d.
5/5MaliceIncreases your critical strike chance by $s1%.
3/3RuthlessnessGives your melee finishing moves a $h1% chance to add a combo point to your target.
0/2Blood SpatterIncreases the damage caused by your Garrote and Rupture abilities by $s1%.
3/3Puncturing WoundsIncreases the critical strike chance of your Backstab ability by $s1%, and the critical strike chance of your Mutilate ability by $s2%.
1/1VigorIncreases your maximum Energy by $s1.
0/2Improved Expose ArmorReduces the energy cost of your Expose Armor ability by $s1.
4/5LethalityIncreases the critical strike damage bonus of all combo point-generating abilities that do not require stealth by $s1%.
3/3Vile PoisonsIncreases the damage dealt by your poisons and Envenom ability by $s1% and gives your damage over time poisons an additional $s3% chance to resist dispel effects.
5/5Improved PoisonsIncreases the chance to apply Deadly Poison to your target by $s1% and the frequency of applying Instant Poison to your target by $s2%.
2/2Fleet FootedReduces the duration of all movement impairing effects by $s1% and increases your movement speed by $s3%. This does not stack with other movement speed increasing effects.
1/1Cold BloodWhen activated, increases the critical strike chance of your next offensive ability by $s1%.
0/3Improved Kidney ShotWhile affected by your Kidney Shot ability, the target receives an additional $s1% damage from all sources.
0/2Quick RecoveryAll healing effects on you are increased by $s2%. In addition, your finishing moves refund $s1% of their Energy cost when they fail to hit.
5/5Seal FateYour critical strikes from abilities that add combo points have a $h% chance to add an additional combo point.
2/2MurderIncreases all damage caused by $s1%.
0/2Deadly BrewWhen you apply Instant, Wound or Mind-Numbing poison to a target, you have a $h% chance to apply Crippling poison.
1/1OverkillWhile stealthed, and for 20 seconds after breaking stealth, you regenerate $58427s1% additional energy.
0/3Deadened NervesReduces all damage taken by $s1%.
3/3Focused AttacksYour melee critical strikes have a $h% chance to give you $s1 energy.
0/3Find WeaknessOffensive ability damage increased by $s1%.
0/3Master PoisonerIncreases the critical hit chance of all attacks made against any target you have poisoned by $s1%, reduces the duration of all Poison effects applied to you by $s2%, and gives Envenom a $s3% chance not to consume Deadly Poison.
0/1MutilateInstantly attacks with both weapons for $<percent>% weapon damage plus an additional $5374s1 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
0/3Turn the TablesWhenever anyone in your party or raid blocks, dodges, or parries an attack your chance to critically hit with all combo moves is increased by $52914s1% for $52914d.
0/5Cut to the ChaseYour Eviscerate and Envenom abilities have a $h% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
0/1Hunger For BloodEnrages you, increasing all damage caused by $63848s1%. Requires a bleed effect to be active on the target. Lasts $63848d.
0/3Improved GougeIncreases the effect duration of your Gouge ability by $/1000;S1 sec.
0/2Improved Sinister StrikeReduces the Energy cost of your Sinister Strike ability by $s1.
0/5Dual Wield SpecializationIncreases the damage done by your offhand weapon by $s1%.
0/2Improved Slice and DiceIncreases the duration of your Slice and Dice ability by $s1%.
0/3DeflectionIncreases your Parry chance by $s1%.
0/5PrecisionIncreases your chance to hit with weapon and poison attacks by $s1%.
0/2EnduranceReduces the cooldown of your Sprint and Evasion abilities by $/1000;s1 sec and increases your total Stamina by $s2%.
0/1RiposteA strike that becomes active after parrying an opponent's attack. This attack deals $s1% weapon damage and slows their melee attack speed by $s2% for $d. Awards $s3 combo point.
0/5Close Quarters CombatIncreases your chance to get a critical strike with Daggers and Fist Weapons by $s1%.
0/2Improved KickGives your Kick ability a $h% chance to silence the target for $18425d.
0/2Improved SprintGives a $s1% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/3Lightning ReflexesIncreases your Dodge chance by $s1% and gives you $s2% melee haste.
0/5AggressionIncreases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by $s1%.
0/5Mace SpecializationYour attacks with maces ignore up to $s1% of your opponent's armor.
0/1Blade FlurryIncreases your attack speed by $s1%. In addition, attacks strike an additional nearby opponent. Lasts $d.
0/5Hack and SlashGives you a $h% chance to get an extra attack on the same target after hitting your target with your Sword or Axe.
0/2Weapon ExpertiseIncreases your expertise by $s1.
0/2Blade TwistingIncreases the damage dealt by Sinister Strike and Backstab by $s2%, and your damaging melee attacks have a $h% chance to Daze the target for $31125d.
0/3VitalityIncreases your Energy regeneration rate by $s1%.
0/1Adrenaline RushIncreases your Energy regeneration rate by $s1% for $d.
0/2Nerves of SteelReduces damage taken while affected by Stun and Fear effects by $s1%.
0/2Throwing SpecializationIncreases the range of Throw and Deadly Throw by $s1 yards and gives your Deadly Throw a $h% chance to interrupt the target for $51680d.
0/5Combat PotencyGives your successful off-hand melee attacks a $h% chance to generate $35542s1 Energy.
0/2Unfair AdvantageWhenever you dodge an attack you gain an Unfair Advantage, striking back for $51675s2% of your main hand weapon's damage. This cannot occur more than once per second.
0/1Surprise AttacksYour finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv, Hemorrhage and Gouge abilities is increased by $s2%.
0/2Savage CombatIncreases your total attack power by $s2% and all physical damage caused to enemies you have poisoned is increased by $58684s1%.
0/5Prey on the WeakYour critical strike damage is increased by $s1% when the target has less health than you (as a percentage of total health).
0/1Killing SpreeStep through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made, and increasing all damage done by $61851s3% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets.
0/5Relentless StrikesYour finishing moves have a $b1% chance per combo point to restore $14181s1 energy.
0/3Master of DeceptionReduces the chance enemies have to detect you while in Stealth mode.
0/2OpportunityIncreases the damage dealt with your Backstab, Mutilate, Garrote and Ambush abilities by $s1%.
0/2Sleight of HandReduces the chance you are critically hit by melee and ranged attacks by $s2% and increases the threat reduction of your Feint ability by $s1%.
0/2Dirty TricksIncreases the range of your Blind and Sap abilities by $s1 yards and reduces the energy cost of your Blind and Sap abilities by $s2%.
0/3CamouflageIncreases your speed while stealthed by $s1% and reduces the cooldown of your Stealth ability by $/1000;s2 sec.
0/2ElusivenessReduces the cooldown of your Vanish and Blind abilities by $/1000;S1 sec and your Cloak of Shadows ability by $/1000;S2 sec.
0/1Ghostly StrikeA strike that deals $s1% weapon damage (${$m1*1.44}% if a dagger is equipped) and increases your chance to dodge by $s2% for $d. Awards $s3 combo $lpoint:points;.
0/3Serrated BladesCauses your attacks to ignore up to $s2% of your target's Armor and increases the damage dealt by your Rupture ability by $s1%.
0/3SetupGives you a $h1% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. This cannot happen more than once per second.
0/3InitiativeGives you a $s1% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
0/2Improved AmbushIncreases the critical strike chance of your Ambush ability by $s1%.
0/2Heightened SensesIncreases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by $s2%.
0/1PreparationWhen activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood and Shadowstep abilities.
0/2Dirty DeedsReduces the Energy cost of your Cheap Shot and Garrote abilities by $s1. Additionally, your special abilities cause 10% more damage against targets below 35% health.
0/1HemorrhageAn instant strike that deals $s2% weapon damage (${$m2*1.45}% if a dagger is equipped) and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to $<bonus>. Lasts $n charges or $d. Awards 1 combo point.
0/3Master of SubtletyAttacks made while stealthed and for 6 seconds after breaking stealth cause an additional $s1% damage.
0/5DeadlinessIncreases your attack power by $s1%.
0/3Enveloping ShadowsReduces the damage taken by area of effect attacks by $s1%.
0/1PremeditationWhen used, adds $s1 combo points to your target. You must add to or use those combo points within $d or the combo points are lost.
0/3Cheat DeathYou have a $s1% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for $45182d (modified by resilience). This effect cannot occur more than once per minute.
0/5Sinister CallingIncreases your total Agility by $s1% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional $s2%.
0/2WaylayYour Ambush and Backstab hits have a $h% chance to unbalance a target, increasing the time between their melee and ranged attacks by $51693s1%, and reducing movement speed by $51693s2% for $51693d.
0/3Honor Among ThievesWhen anyone in your group critically hits with a damage or healing spell or ability, you have a $s1% chance to gain a combo point on your current target. This effect cannot occur more than once every second.
0/1ShadowstepAttempts to step through the shadows and reappear behind your enemy and increases movement speed by $36554s3% for $36554d. The damage of your next ability is increased by $36563s2% and the threat caused is reduced by $44373s1%. Lasts $36563d.
0/2Filthy TricksReduces the cooldown by $/1000;s1 sec and energy cost by $s3 of your Tricks of the Trade, Distract and Shadowstep abilities and reduces the cooldown of Preparation by $/60000;S2 min.
0/5Slaughter from the ShadowsReduces the energy cost of your Backstab and Ambush abilities by $s1 and the energy cost of your Hemorrhage by $s2, and increases all damage done by $s3%.
0/1Shadow DanceEnter the Shadow Dance for $d, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed.
Read-only Armory view. Highlighted talents and ranks are loaded from AzerothCore character_talent; the active dual-spec group is loaded from the character record.
18earned achievements
180 ptsAll earned achievements
Level 10Reach level 10.
General · Sep 27, 2026
10 pts
Level 20Reach level 20.
General · Sep 27, 2026
10 pts
Level 30Reach level 30.
General · Sep 27, 2026
10 pts
Level 40Reach level 40.
General · Sep 27, 2026
10 pts
Professional JourneymanBecome a Journeyman in a profession.
Professions · Sep 27, 2026
10 pts
Journeyman CookBecome a Journeyman Cook.
Cooking · Sep 27, 2026
10 pts
Expert CookBecome an Expert Cook.
Cooking · Sep 27, 2026
10 pts
Artisan CookBecome an Artisan Cook.
Cooking · Sep 27, 2026
10 pts
Journeyman FishermanBecome a Journeyman Fisherman.
Fishing · Sep 27, 2026
10 pts
Expert FishermanBecome an Expert Fisherman.
Fishing · Sep 27, 2026
10 pts
Artisan FishermanBecome an Artisan Fisherman.
Fishing · Sep 27, 2026
10 pts
Journeyman in First AidBecome a Journeyman in first aid.
First Aid · Sep 27, 2026
10 pts
Expert in First AidBecome an Expert in first aid.
First Aid · Sep 27, 2026
10 pts
Artisan in First AidBecome an Artisan in first aid.
First Aid · Sep 27, 2026
10 pts
Professional ExpertBecome an Expert in a profession.
Professions · Sep 27, 2026
10 pts
Professional ArtisanBecome an Artisan in a profession.
Professions · Sep 27, 2026
10 pts
Fast and FuriousLearn the journeyman riding skill.
General · Sep 27, 2026
10 pts
Giddy Up!Learn the apprentice riding skill.
General · Sep 27, 2026
10 pts