Combat Profile
Active SpecializationHoly Paladin
Average Item Level98.7
Percent conversions are level-dependent; raw ratings are shown to avoid misleading cap claims.
Character
Level69
Gold1,984g 14s 63c
Played Time2d 18h 11m
Honorable Kills0
Honor Points0
Arena Points0
Current Character Data
Health4,481
Power 17,814
Power 4100
Combat Stats
Detailed calculated combat stats are not currently saved in AzerothCore's character_stats table for this character. Character, currency, played-time and PvP information above is read directly from the character record.
Single SpecActive: Primary
Primary Spec · Active
5/5Spiritual FocusReduces the pushback suffered from damaging attacks while casting Flash of Light and Holy Light by $s1%.
0/5Seals of the PureIncreases the damage done by your Seal of Righteousness, Seal of Vengeance and Seal of Corruption and their Judgement effects by $s1%.
3/3Healing LightIncreases the amount healed by your Holy Light, Flash of Light and the effectiveness of Holy Shock spells by $s1%.
5/5Divine IntellectIncreases your total Intellect by $s1%.
0/2Unyielding FaithReduces the duration of all Fear and Disorient effects by $s1%.
1/1Aura MasteryCauses your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by $s1%. Lasts $d.
5/5IlluminationAfter getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell you have a $h% chance to gain mana equal to $s2% of the base cost of the spell.
2/2Improved Lay on HandsGrants the target of your Lay on Hands spell $20233s1% reduced physical damage taken for $20233d. In addition, the cooldown for your Lay on Hands spell is reduced by ${$m2/-60000} min.
1/3Improved Concentration AuraIncreases the effect of your Concentration Aura by an additional $s1% and while any Aura is active reduces the duration of any Silence or Interrupt effect used against an affected group member by $s2%. The duration reduction does not stack with any other effects.
2/2Improved Blessing of WisdomIncreases the effect of your Blessing of Wisdom spell by $s1%.
0/2Blessed HandsReduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by $s1%, increases the effectiveness of Hand of Salvation by $s3% and the effectiveness of Hand of Sacrifice by an additional $s2%.
0/2Pure of HeartReduces the duration of Curse, Disease and Poison effects by $s1%.
1/1Divine FavorWhen activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a $s1% critical effect chance.
3/3Sanctified LightIncreases the critical effect chance of your Holy Light and Holy Shock spells by $s1%.
0/2Purifying PowerReduces the mana cost of your Cleanse, Purify and Consecration spells by $s1% and reduces the cooldown of your Exorcism and Holy Wrath spells by $s2%.
5/5Holy PowerIncreases the critical effect chance of your Holy spells by $s1%.
3/3Light's GraceGives your Holy Light spell a $h% chance to reduce the cast time of your next Holy Light spell by $/1000;31834S1 sec. This effect lasts $31834d.
1/1Holy ShockBlasts the target with Holy energy, causing $25912s1 Holy damage to an enemy, or $25914s1 healing to an ally.
0/3Blessed LifeAll attacks against you have a $h% chance to cause half damage.
0/3Sacred CleansingYour Cleanse spell has a $h% chance to increase the target's resistance to Disease, Magic and Poison by $53659s1% for $53659d.
5/5Holy GuidanceIncreases your spell power by $s1% of your total Intellect.
1/1Divine IlluminationReduces the mana cost of all spells by $s1% for $d.
5/5Judgements of the PureIncreases the damage done by your Seal and Judgement spells by $s2%, and your Judgement spells increase your casting and melee haste by $53655s1% for $53655d.
2/2Infusion of LightYour Holy Shock critical hits reduce the cast time of your next Flash of Light by ${$53672m2/-1000}.2 sec or increase the critical chance of your next Holy Light by $53672s1%. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional $s3% over $66922d.
2/2Enlightened JudgementsIncreases the range of your Judgement of Light and Judgement of Wisdom spells by $s1 yards and increases your chance to hit by $s2%.
1/1Beacon of LightThe target becomes a Beacon of Light to all members of your party or raid within a 60 yard radius. Any heals you cast on party or raid members will also heal the Beacon for $s1% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts $d.
5/5DivinityIncreases all healing done by you and all healing effects on you by $s1%.
0/5Divine StrengthIncreases your total Strength by $s1%.
2/3StoicismReduces the duration of all Stun effects by an additional $s1% and reduces the chance your helpful spells and damage over time effects will be dispelled by an additional $s2%.
0/2Guardian's FavorReduces the cooldown of your Hand of Protection by $/1000;s1 sec and increases the duration of your Hand of Freedom by $/1000;s2 sec.
0/5AnticipationIncreases your chance to dodge by $s1%.
0/1Divine Sacrifice$s1% of all damage taken by party members within $a1 yards is redirected to the Paladin (up to a maximum of $s3% of the Paladin's health times the number of party members). Damage which reduces the Paladin below $s2% health will break the effect. Lasts $d.
0/3Improved Righteous FuryWhile Righteous Fury is active, all damage taken is reduced by $s2%.
0/5ToughnessIncreases your armor value from items by $s1% and reduces the duration of all movement slowing effects by $s2%.
0/2Divine GuardianWhen Divine Sacrifice is activated, your party and raid members within $70940a1 yards take $s1% reduced damage for $70940d. In addition, increases the duration of your Sacred Shield by $s2% and the amount absorbed by $s3%.
0/2Improved Hammer of JusticeDecreases the cooldown of your Hammer of Justice spell by $/1000;s1 sec.
0/3Improved Devotion AuraIncreases the armor bonus of your Devotion Aura by $s1% and increases the amount healed on any target affected by any of your Auras by $s2%.
0/1Blessing of SanctuaryPlaces a Blessing on the friendly target, reducing damage taken from all sources by $s1% for $d and increasing strength and stamina by $s2%. In addition, when the target blocks, parries, or dodges a melee attack the target will gain $57319s1% of maximum displayed mana. Players may only have one Blessing on them per Paladin at any one time.
0/5ReckoningGives you a $h% chance after being hit by any damaging attack that the next $20178n weapon swings within $20178d will generate an additional attack.
0/2Sacred DutyIncreases your total Stamina by $s3%, reduces the cooldown of your Divine Shield and Divine Protection spells by $/1000;S1 sec.
0/3One-Handed Weapon SpecializationIncreases all damage you deal when a one-handed melee weapon is equipped by $s1%.
0/2Spiritual AttunementA passive ability that gives the Paladin mana when healed by other friendly targets' spells. The amount of mana gained is equal to $s1% of the amount healed.
0/1Holy ShieldIncreases chance to block by $s1% for $d and deals $s2 Holy damage for each attack blocked while active. Each block expends a charge. $n charges.
0/3Ardent DefenderDamage that takes you below 35% health is reduced by $s1%. In addition, attacks which would otherwise kill you cause you to be healed by up to $s2% of your maximum health (amount healed based on defense). This healing effect cannot occur more often than once every $66233d.
0/3RedoubtIncreases your block value by $s2% and damaging melee and ranged attacks against you have a $20127h% chance to increase your chance to block by $20128s1%. Lasts $20128d or $20128n blocks.
0/3Combat ExpertiseIncreases your expertise by $s1, total Stamina and chance to critically hit by $s2%.
0/3Touched by the LightIncreases your spell power by an amount equal to $s1% of your Strength and increases the amount healed by your critical heals by $s2%.
0/1Avenger's ShieldHurls a holy shield at the enemy, dealing ${$m1+0.07*$SPH+0.07*$AP} to ${$M1+0.07*$SPH+0.07*$AP} Holy damage, Dazing them and then jumping to additional nearby enemies. Affects $x1 total targets. Lasts $d.
0/2Guarded by the LightReduces spell damage taken by $s2% and gives a $h% chance to refresh the duration of your Divine Plea when you hit an enemy. In addition, your Divine Plea spell is $s1% less likely to be dispelled.
0/3Shield of the TemplarReduces all damage taken by $s2% and grants your Avenger's Shield a $h% chance to silence your targets for $63529d.
0/2Judgements of the JustReduces the cooldown of your Hammer of Justice by $/1000;s2 sec, increases the duration of your Seal of Justice effect by $/1000;S3 sec and your Judgement spells also reduce the melee attack speed of the target by $s1%.
0/1Hammer of the RighteousHammer the current target and up to ${$x1-1} additional nearby targets, causing $s3 times your main hand damage per second as Holy damage.
0/5DeflectionIncreases your Parry chance by $s1%.
0/5BenedictionReduces the mana cost of all instant cast spells by $s1%.
0/2Improved JudgementsDecreases the cooldown of your Judgement spells by $/1000;s1 sec.
0/3Heart of the CrusaderIn addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by an additional $s1%.
0/2Improved Blessing of MightIncreases the attack power bonus of your Blessing of Might by $s1%.
0/2VindicationGives the Paladin's damaging attacks a chance to reduce the target's attack power by $67s1 for $67d.
0/5ConvictionIncreases your chance to get a critical strike with all spells and attacks by $s1%.
0/1Seal of CommandAll melee attacks deal ${0.36*$mw} to ${0.36*$MW} additional Holy damage. When used with attacks or abilities that strike a single target, this additional Holy damage will strike up to 2 additional targets. Lasts $d.
Unleashing this Seal's energy will judge an enemy, instantly causing ${0.19*$mw+0.08*$AP+0.13*$SPH} to ${0.19*$MW+0.08*$AP+0.13*$SPH} Holy damage.
0/2Pursuit of JusticeReduces the duration of all Disarm effects by $s3% and increases movement and mounted movement speed by $s1%. This does not stack with other movement speed increasing effects.
0/2Eye for an EyeAll criticals against you cause $s1% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
0/3Sanctity of BattleIncreases your chance to critically hit with all spells and attacks by $s1% and increases the damage caused by Exorcism and Crusader Strike by $s2%.
0/3CrusadeIncreases all damage caused by $s2% and all damage caused against Humanoids, Demons, Undead and Elementals by an additional $s1%.
0/3Two-Handed Weapon SpecializationIncreases the damage you deal with two-handed melee weapons by $s1%.
0/1Sanctified RetributionIncreases the damage caused by Retribution Aura by $s2% and all damage caused by friendly targets affected by any of your Auras is increased by $s1%.
0/3VengeanceGives you a $20050s1% bonus to Physical and Holy damage you deal for $20050d after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to $20050u times.
0/2Divine PurposeReduces your chance to be hit by spells and ranged attacks by $s1% and gives your Hand of Freedom spell a $s3% chance to remove any Stun effects on the target.
0/2The Art of WarIncreases the damage of your Judgement, Crusader Strike and Divine Storm abilities by $s1% and when your melee attacks critically hit the cast time of your next Flash of Light or Exorcism is reduced by ${$53489m1/-1000}.2 sec.
0/1RepentancePuts the enemy target in a state of meditation, incapacitating them for up to $d, and removing the effect of Righteous Vengeance. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.
0/3Judgements of the WiseYour damaging Judgement spells have a $h% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for $57669d, and to immediately grant you $31930s1% of your base mana.
0/3FanaticismIncreases the critical strike chance of all Judgements capable of a critical hit by $s1% and reduces threat caused by all actions by $s2% except when under the effects of Righteous Fury.
0/2Sanctified WrathIncreases the critical strike chance of Hammer of Wrath by $s2%, reduces the cooldown of Avenging Wrath by $/1000;s1 secs and while affected by Avenging Wrath $s3% of all damage caused bypasses damage reduction effects.
0/3Swift RetributionYour auras also increase casting, ranged and melee attack speeds by $s1%.
0/1Crusader StrikeAn instant strike that causes $m2% weapon damage.
0/3Sheath of LightIncreases your spell power by an amount equal to $s1% of your attack power and your critical healing spells heal the target for $s2% of the healed amount over 12 seconds.
0/3Righteous VengeanceWhen your Judgement, Crusader Strike and Divine Storm spells deal a critical strike, your target will take $s1% additional damage over $61840d.
0/1Divine StormAn instant weapon attack that causes $s1% of weapon damage to up to ${$i-1} enemies within $a3 yards. The Divine Storm heals up to 3 party or raid members totaling $s2% of the damage caused.
Read-only Armory view. Highlighted talents and ranks are loaded from AzerothCore character_talent; the active dual-spec group is loaded from the character record.
27earned achievements
270 ptsAll earned achievements
Level 10Reach level 10.
General · Sep 27, 2026
10 pts
Level 20Reach level 20.
General · Sep 27, 2026
10 pts
Level 30Reach level 30.
General · Sep 27, 2026
10 pts
Level 40Reach level 40.
General · Sep 27, 2026
10 pts
Level 50Reach level 50.
General · Sep 27, 2026
10 pts
Level 60Reach level 60.
General · Sep 27, 2026
10 pts
Professional JourneymanBecome a Journeyman in a profession.
Professions · Sep 27, 2026
10 pts
Journeyman CookBecome a Journeyman Cook.
Cooking · Sep 27, 2026
10 pts
Expert CookBecome an Expert Cook.
Cooking · Sep 27, 2026
10 pts
Artisan CookBecome an Artisan Cook.
Cooking · Sep 27, 2026
10 pts
Master CookBecome a Master Cook.
Cooking · Sep 27, 2026
10 pts
Journeyman FishermanBecome a Journeyman Fisherman.
Fishing · Sep 27, 2026
10 pts
Expert FishermanBecome an Expert Fisherman.
Fishing · Sep 27, 2026
10 pts
Artisan FishermanBecome an Artisan Fisherman.
Fishing · Sep 27, 2026
10 pts
Master FishermanBecome a Master Fisherman.
Fishing · Sep 27, 2026
10 pts
Journeyman in First AidBecome a Journeyman in first aid.
First Aid · Sep 27, 2026
10 pts
Expert in First AidBecome an Expert in first aid.
First Aid · Sep 27, 2026
10 pts
Artisan in First AidBecome an Artisan in first aid.
First Aid · Sep 27, 2026
10 pts
Master in First AidBecome a Master in first aid.
First Aid · Sep 27, 2026
10 pts
The Escape From DurnholdeDefeat Epoch Hunter.
The Burning Crusade · Sep 27, 2026
10 pts
Opening of the Dark PortalDefeat Aeonus.
The Burning Crusade · Sep 27, 2026
10 pts
Professional ExpertBecome an Expert in a profession.
Professions · Sep 27, 2026
10 pts
Professional ArtisanBecome an Artisan in a profession.
Professions · Sep 27, 2026
10 pts
Professional MasterBecome a Master in a profession.
Professions · Sep 27, 2026
10 pts
Fast and FuriousLearn the journeyman riding skill.
General · Sep 27, 2026
10 pts
Into The Wild Blue YonderLearn the expert riding skill.
General · Sep 27, 2026
10 pts
Giddy Up!Learn the apprentice riding skill.
General · Sep 27, 2026
10 pts