
Arcane FocusRank 1 · Increases your chance to hit and reduces the mana cost of your Arcane spells by $s1%.

Ice BarrierRank 1 · Instantly shields you, absorbing $s1 damage. Lasts $d. While the shield holds, spellcasting will not be delayed by damage.

Cold Snap · When activated, this spell finishes the cooldown on all Frost spells you recently cast.

Icy Veins · Hastens your spellcasting, increasing spell casting speed by $s1% and reduces the pushback suffered from damaging attacks while casting by $s2%. Lasts $d.

Improved BlizzardRank 3 · Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by $12486s1%. Lasts $12486d.

Arcane SubtletyRank 2 · Reduces the chance your helpful spells and damage over time effects will be dispelled by $s2% and reduces the threat caused by your Arcane spells by $s1%.

Piercing IceRank 3 · Increases the damage done by your Frost spells by $s1%.

ShatterRank 3 · Increases the critical strike chance of all your spells against frozen targets by 50%.

Ice ShardsRank 3 · Increases the critical strike damage bonus of your Frost spells by $s1%.

Arctic ReachRank 2 · Increases the range of your Frostbolt, Ice Lance, Deep Freeze and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by $s1%.

Improved FrostboltRank 5 · Reduces the casting time of your Frostbolt spell by $/1000;S1 sec.

Winter's ChillRank 3 · Increases your chance to critically hit with Frostbolt by an additional $s2% and gives your Frost damage spells a $h% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by $12579s1% for $12579d. Stacks up to $12579u times.

PrecisionRank 3 · Reduces the mana cost and increases your chance to hit with spells by $s1%.

Arctic WindsRank 5 · Increases all Frost damage you cause by $s3% and reduces the chance melee and ranged attacks will hit you by $s1%.

Empowered FrostboltRank 2 · Increases the damage of your Frostbolt spell by an amount equal to $s1% of your spell power and reduces the cast time by ${$m2/-1000}.1 sec.

Summon Water Elemental · Summon a Water Elemental to fight for the caster$?(s70937)[][ for $70907d].

Fingers of FrostRank 2 · Gives your Chill effects a $s1% chance to grant you the Fingers of Frost effect, which treats your next $44544s1 spells cast as if the target were Frozen. Lasts $44544d.

Brain FreezeRank 3 · Your Frost damage spells with chilling effects have a $h% chance to cause your next Fireball or Frostfire Bolt spell to be instant cast and cost no mana.

Enduring WinterRank 3 · Increases the duration of your Summon Water Elemental spell by $/1000;s1 sec and your Frostbolt spell has a $h% chance to grant up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for $57669d. This effect cannot occur more often than once every $m2 sec.

Chilled to the BoneRank 5 · Increases the damage caused by your Frostbolt, Frostfire Bolt and Ice Lance spells by $s1% and reduces the movement speed of all chilled targets by an additional $s2%.

Deep Freeze · Stuns the target for $d. Only usable on Frozen targets. Deals ${$71757m1*$<mult>} to ${$71757M1*$<mult>} damage to targets permanently immune to stuns.

Ice FloesRank 3 · Reduces the cooldown of your Frost Nova, Cone of Cold, Ice Block and Icy Veins spells by $s1%.
No talents saved for this spec.