
Black ArrowRank 1 · Fires a Black Arrow at the target, increasing all damage done by you to the target by $s2% and dealing ${$RAP*0.1+$m1*5} Shadow damage over $d. Black Arrow shares a cooldown with Trap spells.

SurvivalistRank 5 · Increases your Stamina by $s1%.

Killer InstinctRank 3 · Increases your critical strike chance with all attacks by $s1%.

Wyvern StingRank 1 · A stinging shot that puts the target to sleep for $d. Any damage will cancel the effect. When the target wakes up, the Sting causes $24131o1 Nature damage over $24131d. Only one Sting per Hunter can be active on the target at a time.

Lightning ReflexesRank 5 · Increases your Agility by $s1%.

Survival InstinctsRank 2 · Reduces all damage taken by $s1% and increases the critical strike chance of your Arcane Shot, Steady Shot, and Explosive Shot by $s2%.

Thrill of the HuntRank 3 · Gives you a $s1% chance to regain 40% of the mana cost of any shot when it critically hits.

Expose WeaknessRank 2 · Your ranged criticals have a $h% chance to grant you Expose Weakness. Expose Weakness increases your attack power by $34501s1% of your Agility for $34501d.

Master TacticianRank 5 · Your successful ranged attacks have a $h% chance to increase your critical strike chance with all attacks by $34837s1% for $34837d.

Improved TrackingRank 5 · While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by $s1%.

Hunting PartyRank 1 · Increases your total Agility by an additional $s2%, and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a $h% chance to grant up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 5 sec. Lasts for $57669d.

Noxious StingsRank 2 · If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting $s2% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by $s1%.

Sniper TrainingRank 3 · Increases the critical strike chance of your Kill Shot ability by $53304s2%, and while standing still for $53304s1 sec, you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by $64420s1% for $64420d.

T.N.T.Rank 3 · Increases the damage done by your Explosive Shot, Explosive Trap, Black Arrow and Immolation Trap by $s2%.

Hunter vs. WildRank 3 · Increases you and your pet's attack power and ranged attack power equal to $s1% of your total Stamina.

Lock and LoadRank 3 · You have a $s1% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a $s2% chance when you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This effect has a $56342s3 sec cooldown.

Trap MasteryRank 3 · Frost Trap and Freezing Trap - Increases the duration by $s1%.
Immolation Trap, Explosive Trap and Black Arrow - Increases the periodic damage done by $s2%.
Snake Trap - Increases the number of snakes summoned by $*2;s3.
No talents saved for this spec.