Server Logo
English English
Back to Armory
Head
Head
Empty
Neck
Neck
Empty
Shoulders
Shoulders
Rugged Spaulders
Back
Back
Glowing Lizardscale Cloak
Chest
Chest
Murloc Scale Breastplate
Body
Body
Rugged Trapper's Shirt
Tabard
Tabard
Empty
Wrists
Wrists
Bandit Bracers
Ulaea
Westfall
Level 17 Hunter Hunter Night Elf Night Elf
HunterUlaeaHunter
Loading 3D character…
Main Hand
Off Hand
Ranged
Hands
Hands
Gloves of the Fang
Waist
Waist
Murloc Scale Belt
Legs
Legs
Aboriginal Loincloth
Feet
Feet
VanCleef's Boots
Finger
Finger
Empty
Finger
Finger
Empty
Trinket
Trinket
Empty
Trinket
Trinket
Empty

Character Overview

Level17
Race / ClassNight Elf / Hunter
GuildNone
Current ZoneWestfall
StatusOnline

Character History

Total Played2d 20h 4m
At Current Level0d 1h 44m
CreatedSep 26, 2026
Last SeenNow

Gear Summary

Average Item Level17.8
Highest Item Level22
Equipped Slots11 / 19
Armor From Items314

Professions

MiningJewelcrafting
Detailed skill levels are available in the Professions tab.

Progression Snapshot

Completed Quests6
Visible Reputations6
Honorable Kills0
Honor / Arena Points0 / 0

Combat Profile

Active SpecializationBeast Mastery Hunter
Average Item Level17.8
Percent conversions are level-dependent; raw ratings are shown to avoid misleading cap claims.

Character

Level17
Gold387g 78s 4c
Played Time2d 20h 4m
Honorable Kills0
Honor Points0
Arena Points0

Current Character Data

Health391
Power 1525
Power 4100

Combat Stats

Detailed calculated combat stats are not currently saved in AzerothCore's character_stats table for this character. Character, currency, played-time and PvP information above is read directly from the character record.

Equipment Summary

Average iLvl17.8
Highest iLvl22
Equipped11 / 19
Total Item Armor314

Quality Breakdown

Common: 1Rare: 5Uncommon: 5

Equipped Item Levels

Body · Rugged Trapper's Shirt · iLvl 1Shoulders · Rugged Spaulders · iLvl 20Waist · Murloc Scale Belt · iLvl 18Chest · Murloc Scale Breastplate · iLvl 19Back · Glowing Lizardscale Cloak · iLvl 22Feet · VanCleef's Boots · iLvl 20Wrists · Bandit Bracers · iLvl 19Hands · Gloves of the Fang · iLvl 19Ranged · Lil Timmy's Peashooter · iLvl 21Legs · Aboriginal Loincloth · iLvl 17Main Hand · Gleaming Claymore · iLvl 20

Gear Condition

Durability100%
Socket Slots0
Enchant Coverage0 / 10

MWDS Gear Index

196
Transparent sum of equipped item levels. Not mislabeled as the historical third-party GearScore addon formula.

Weapon Analysis

Ranged · Lil Timmy's Peashooter26–48 · 2.60s · 14.2 DPS
Main Hand · Gleaming Claymore30–46 · 2.90s · 13.1 DPS

Stats Supplied by Equipped Items

Agility +34Attack Power +14Strength +5Stamina +2

Primary Professions · Up to Four

Mining85 / 85
Jewelcrafting85 / 85

Secondary Professions

First Aid85 / 85
Cooking85 / 85
Fishing85 / 85
Single SpecActive: Primary

Primary Spec · Active

Beast Mastery

8 points
5/5Improved Aspect of the HawkWhile Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a $s1% chance of increasing ranged attack speed by $s2% for $6150d.
1/5Endurance TrainingIncreases the health of your pet by $s1% and your total health by $s2%.
2/2Focused FireAll damage caused by you is increased by $s1% while your pet is active and the critical strike chance of your pet's special abilities is increased by $s2% while Kill Command is active.
0/3Improved Aspect of the MonkeyIncreases the Dodge bonus of your Aspect of the Monkey and Aspect of the Dragonhawk by $s1%.
0/3Thick HideIncreases the armor rating of your pets by $s1% and your armor contribution from items by $s2%.
0/2Improved Revive PetRevive Pet's casting time is reduced by $/1000;s1 sec, mana cost is reduced by $s2%, and increases the health your pet returns with by an additional $s3%.
0/2PathfindingIncreases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by $s1%, and increases your speed while mounted by $s2%. The mounted movement speed increase does not stack with other effects.
0/1Aspect MasteryAspect of the Viper - Reduces the damage penalty by $s1%. Aspect of the Monkey - Reduces the damage done to you while active by $s2%. Aspect of the Hawk - Increases the attack power bonus by $s3%. Aspect of the Dragonhawk - Combines the bonuses from Aspect of the Monkey and Hawk.
0/5Unleashed FuryIncreases the damage done by your pets by $s1%.
0/2Improved Mend PetReduces the mana cost of your Mend Pet spell by $s2% and gives the Mend Pet spell a $s1% chance of cleansing $24406s1 Curse, Disease, Magic or Poison effect from the pet each tick.
0/5FerocityIncreases the critical strike chance of your pet by $s1%.
0/2Spirit BondWhile your pet is active, you and your pet will regenerate $19579s1% of total health every $19579t1 sec., and increases healing done to you and your pet by $s2%.
0/1IntimidationCommand your pet to intimidate the target, causing a high amount of threat and stunning the target for $24394d. Lasts $19577d.
0/2Bestial DisciplineIncreases the Focus regeneration of your pets by $s1%.
0/2Animal HandlerIncreases your pet's attack power by $s2%, and increases the duration of your Master's Call effect by $/1000;s1 sec.
0/5FrenzyGives your pet a $s1% chance to gain a $19615s1% attack speed increase for $19615d after dealing a critical strike.
0/3Ferocious InspirationAll party and raid members have all damage increased by $75593s1% within $75593a1 yards of your pet. In addition, increases the damage dealt by Arcane Shot and Steady Shot by $s3%.
0/1Bestial WrathSend your pet into a rage causing $s2% additional damage for $d. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
0/3Catlike ReflexesIncreases your chance to dodge by $s1% and your pet's chance to dodge by an additional $s2%. In addition, reduces the cooldown of your Kill Command ability by $/1000;s3 sec.
0/2InvigorationWhen your pet scores a critical hit with a special ability, you have a $s1% chance to instantly regenerate $53398s1% mana.
0/5Serpent's SwiftnessIncreases ranged combat attack speed by $s1% and your pet's melee attack speed by $s2%.
0/3LongevityReduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by $s1%.
0/1The Beast WithinIncreases all damage you deal by $s1% and while your pet is under the effects of Bestial Wrath, you also go into a rage causing $34471s2% additional damage and reducing mana costs of all spells by $34471s1% for $34471d. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed.
0/3Cobra StrikesYou have a $h% chance when you critically hit with Arcane Shot, Steady Shot or Kill Shot to cause your pet's next 2 special attacks to critically hit.
0/5Kindred SpiritsIncreases your pet's damage by $s1% and you and your pet's movement speed by $s2% while your pet is active. This does not stack with other movement speed increasing effects.
0/1Beast MasteryYou master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by $s2.

Marksmanship

0 points
0/2Improved Concussive ShotIncreases the duration of your Concussive Shot's daze effect by $/1000;s1 sec.
0/3Focused AimReduces the pushback suffered from damaging attacks while casting Steady Shot by $s1%, and increases your chance to hit by $s2%.
0/5Lethal ShotsIncreases your critical strike chance with ranged weapons by $s1%.
0/3Careful AimIncreases your ranged attack power by an amount equal to $s1% of your total Intellect.
0/3Improved Hunter's MarkIncreases the bonus attack power granted by your Hunter's Mark ability by $s1%, and reduces the mana cost of your Hunter's Mark ability by $s2%.
0/5Mortal ShotsIncreases the critical strike damage bonus of your ranged abilities by $s1%.
0/2Go for the ThroatYour ranged critical hits cause your pet to generate $34952s1 Focus.
0/3Improved Arcane ShotIncreases the damage done by your Arcane Shot by $s1%.
0/1Aimed ShotAn aimed shot that increases ranged damage by $s1 and reduces healing done to that target by $s2%. Lasts $d.
0/2Rapid KillingReduces the cooldown of your Rapid Fire ability by $/60000;s2 min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Chimera Shot causes $35098s1% additional damage. Lasts $35098d.
0/3Improved StingsIncreases the damage done by your Serpent Sting and Wyvern Sting by $s1% and the mana drained by your Viper Sting by $s2%. In addition, reduces the chance your Sting damage over time effects will be dispelled by $s3%.
0/5EfficiencyReduces the Mana cost of your Shots and Stings by $s1%.
0/2Concussive BarrageYour successful Chimera Shot and Multi-Shot attacks have a $h% chance to Daze the target for $35101d.
0/1ReadinessWhen activated, this ability immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath.
0/3BarrageIncreases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by $s1%.
0/2Combat ExperienceIncreases your total Agility and Intellect by $s1%.
0/3Ranged Weapon SpecializationIncreases the damage you deal with ranged weapons by $s1%.
0/3Piercing ShotsYour critical Aimed, Steady and Chimera Shots cause the target to bleed for $s1% of the damage dealt over $63468d.
0/1Trueshot AuraIncreases the attack power of party and raid members within $a1 yards by $s1%. Lasts $d.
0/3Improved BarrageIncreases the critical strike chance of your Multi-Shot and Aimed Shot abilities by $s1% and reduces the pushback suffered from damaging attacks while channeling Volley by $s2%.
0/5Master MarksmanIncreases your critical strike chance by $s1%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by $s2%.
0/2Rapid RecuperationYou gain $64180s1% of your mana every $53230t1 sec while under the effect of Rapid Fire, and you gain $56654s1% of your mana every $56654t1 sec for $56654d when you gain Rapid Killing.
0/3Wild QuiverYou have a $h% chance to shoot an additional shot when doing damage with your auto shot, dealing $53254s1% weapon nature damage. Wild Quiver consumes no ammo.
0/1Silencing ShotA shot that deals $s1% weapon damage and Silences the target for $d. Non-player victim spellcasting is also interrupted for $32747d.
0/3Improved Steady ShotYour Steady Shot hits have a $h% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by $53220s1%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by $53220s2%.
0/5Marked for DeathIncreases your damage done by your shots and the damage done by your pet's special abilities by $s1% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Arcane Shot, Steady Shot, Kill Shot and Chimera Shot by $s2%.
0/1Chimera ShotYou deal $s3% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.

Survival

0 points
0/5Improved TrackingWhile tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by $s1%.
0/3Hawk EyeIncreases the range of your ranged weapons by $s1 yards.
0/2Savage StrikesIncreases the critical strike chance of Raptor Strike, Mongoose Bite and Counterattack by $s1%.
0/3SurefootedReduces the duration of movement impairing effects by $s1%.
0/3EntrapmentWhen your Frost Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for $19185d.
0/3Trap MasteryFrost Trap and Freezing Trap - Increases the duration by $s1%. Immolation Trap, Explosive Trap and Black Arrow - Increases the periodic damage done by $s2%. Snake Trap - Increases the number of snakes summoned by $*2;s3.
0/2Survival InstinctsReduces all damage taken by $s1% and increases the critical strike chance of your Arcane Shot, Steady Shot, and Explosive Shot by $s2%.
0/5SurvivalistIncreases your Stamina by $s1%.
0/1Scatter ShotA short-range shot that deals $s1% weapon damage and disorients the target for $d. Any damage caused will remove the effect. Turns off your attack when used.
0/3DeflectionIncreases your chance to parry by $s1%, and reduces the duration of all Disarm effects used against you by $s2%. This does not stack with other Disarm duration reducing effects.
0/2Survival TacticsReduces the chance your Feign Death ability and all trap spells will be resisted by $s1%, and reduces the cooldown of your Disengage ability by $/1000;S2 sec.
0/3T.N.T.Increases the damage done by your Explosive Shot, Explosive Trap, Black Arrow and Immolation Trap by $s2%.
0/3Lock and LoadYou have a $s1% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a $s2% chance when you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This effect has a $56342s3 sec cooldown.
0/3Hunter vs. WildIncreases you and your pet's attack power and ranged attack power equal to $s1% of your total Stamina.
0/3Killer InstinctIncreases your critical strike chance with all attacks by $s1%.
0/1CounterattackA strike that becomes active after parrying an opponent's attack. This attack deals ${$AP*0.2+$m1} damage and immobilizes the target for $d. Counterattack cannot be blocked, dodged, or parried.
0/5Lightning ReflexesIncreases your Agility by $s1%.
0/3ResourcefulnessReduces the mana cost of all traps, melee abilities and Black Arrow by $s1% and reduces the cooldown of all traps and Black Arrow by $/1000;s2 sec.
0/3Expose WeaknessYour ranged criticals have a $h% chance to grant you Expose Weakness. Expose Weakness increases your attack power by $34501s1% of your Agility for $34501d.
0/1Wyvern StingA stinging shot that puts the target to sleep for $d. Any damage will cancel the effect. When the target wakes up, the Sting causes $24131o1 Nature damage over $24131d. Only one Sting per Hunter can be active on the target at a time.
0/3Thrill of the HuntGives you a $s1% chance to regain 40% of the mana cost of any shot when it critically hits.
0/5Master TacticianYour successful ranged attacks have a $h% chance to increase your critical strike chance with all attacks by $34833s1% for $34833d.
0/3Noxious StingsIf Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting $s2% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by $s1%.
0/2Point of No EscapeIncreases the critical strike chance of all of your attacks on targets affected by your Frost Trap, Freezing Trap and Freezing Arrow by $s1%.
0/1Black ArrowFires a Black Arrow at the target, increasing all damage done by you to the target by $s2% and dealing ${$RAP*0.1+$m1*5} Shadow damage over $d. Black Arrow shares a cooldown with Trap spells.
0/3Sniper TrainingIncreases the critical strike chance of your Kill Shot ability by $53302s2%, and while standing still for $53302s1 sec, you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by $64418s1% for $64418d.
0/3Hunting PartyIncreases your total Agility by an additional $s2%, and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a $h% chance to grant up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 5 sec. Lasts for $57669d.
0/1Explosive ShotYou fire an explosive charge into the enemy target, dealing ${$RAP*0.14+$m1}-${$RAP*0.14+$M1} Fire damage. The charge will blast the target every second for an additional $d.
Read-only Armory view. Highlighted talents and ranks are loaded from AzerothCore character_talent; the active dual-spec group is loaded from the character record.
5earned achievements
50 ptsAll earned achievements
Professional Journeyman

Become a Journeyman in a profession.

Professions · Sep 28, 2026
10 pts
Journeyman Cook

Become a Journeyman Cook.

Cooking · Sep 28, 2026
10 pts
Journeyman Fisherman

Become a Journeyman Fisherman.

Fishing · Sep 28, 2026
10 pts
Journeyman in First Aid

Become a Journeyman in first aid.

First Aid · Sep 28, 2026
10 pts
Level 10

Reach level 10.

General · Sep 28, 2026
10 pts

Questing

Rewarded Quests6

Reputation

Visible Factions6
Detailed faction standings will appear when faction metadata is available.

PvP

Honorable Kills0
Arena Teams0

Glyph Loadouts

No glyph loadout foundNo glyph information is available for this character.

Character Pets

1
Pets currently associated with this character.

Equipment Sets

0

Titles & Mounts

Collection details unavailableNames and icons will appear here when collection metadata is available.

Quest Progress

Rewarded6
Currently Active6

Achievement Progress

165
Achievement objectives currently tracking progress.

Raid & Dungeon Progression

NaxxramasProgress unavailable
UlduarProgress unavailable
Trial of the CrusaderProgress unavailable
Icecrown CitadelProgress unavailable
Ruby SanctumProgress unavailable
Boss completion will populate when encounter metadata is available.

PvP Summary

Honorable Kills0
Honor Points0
Arena Points0

Arena Teams

No arena teams found.

Character Lifetime

CreatedSep 26, 2026
Total Played2d 20h
At Current Level0d 1h

Recent Achievement Timeline

Professional Journeyman
Journeyman Cook
Journeyman Fisherman
Journeyman in First Aid
Level 10

Armory Snapshots

No historical snapshots yetOnce Armory history tracking is enabled, character progression over time will appear here.