
Earth ShieldRank 1 · Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by $s2% and causing attacks to heal the shielded target for $<heal>. This effect can only occur once every few seconds. $n charges. Lasts $d. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.

Nature's Swiftness · When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell. Nature's Swiftness shares a cooldown with Elemental Mastery.

Mana Tide Totem · Summons a Mana Tide Totem with $s2% of the caster's health at the feet of the caster for ${$d-1} sec that restores $<mana>% of total mana every $16191t1 seconds to group members within $39610a1 yards.

Improved Water ShieldRank 3 · You have a $s1% chance to instantly gain mana as if you consumed a Water Shield Orb when you gain a critical effect from your Healing Wave or Riptide spells, a ${$m1*0.6}% chance when you gain a critical effect from your Lesser Healing Wave spell, and a ${$m1*0.3}% chance when you gain a critical effect from your Chain Heal spell.

Restorative TotemsRank 3 · Increases the effect of your Mana Spring Totem by $s1%, and increases the amount healed by your Healing Stream Totem by $s2%.

PurificationRank 5 · Increases the effectiveness of your healing spells by $s1%.

Tidal FocusRank 5 · Reduces the mana cost of your healing spells by $s1%.

Tidal MasteryRank 5 · Increases the critical effect chance of your healing and lightning spells by $s1%.

Improved Healing WaveRank 5 · Reduces the casting time of your Healing Wave spell by $/1000;S1 sec.

Healing FocusRank 3 · Reduces the pushback suffered from damaging attacks while casting any Shaman healing spell by $s1%.

Ancestral HealingRank 3 · Reduces your target's physical damage taken by $16237s1% for $16237d after getting a critical effect from one of your healing spells.

Ancestral KnowledgeRank 1 · Increases your Intellect by $s1%.

Healing WayRank 3 · Increases the amount healed by your Healing Wave spell by $s1%.

Nature's BlessingRank 3 · Increases your healing by an amount equal to $s1% of your Intellect.

Improved Chain HealRank 2 · Increases the amount healed by your Chain Heal spell by $s1%.

Blessing of the EternalsRank 2 · Increases the critical effect chance of your spells by $s1%, and increases the chance to apply the Earthliving heal over time effect on the target by $s2% when they are at or under 35% total health.

Ancestral AwakeningRank 3 · When you critically heal with your Healing Wave, Lesser Healing Wave or Riptide you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for $s1% of the amount healed.

Improved Earth ShieldRank 2 · Increases the amount of charges for your Earth Shield by $s1, and increases the healing done by your Earth Shield by $s2%.

Tidal WavesRank 5 · When you cast Chain Heal or Riptide, you have a $s1% chance to lower the cast time of your Healing Wave spell by $53390s1% and increase the critical effect chance of your Lesser Healing Wave spell by $53390s2%, until two such spells have been cast. In addition, your Healing Wave gains an additional $s2% of your bonus healing effects and your Lesser Healing Wave gains an additional $s3% of your bonus healing effects.

Cleanse Spirit · Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.

Tidal Force · Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by $55198s1%. Each critical heal reduces the chance by 20%. Lasts $55166d.

RiptideRank 1 · Heals a friendly target for $s1 and another $o2 over $d. Your next Chain Heal cast on that primary target within $d will consume the healing over time effect and increase the amount of the Chain Heal by $s3%.
No talents saved for this spec.