
Mortal StrikeRank 1 · A vicious strike that deals weapon damage plus $s2 and wounds the target, reducing the effectiveness of any healing by $s1% for $d.

Sweeping Strikes · Your next $n melee attacks strike an additional nearby opponent.

Improved SlamRank 2 · Decreases the swing time of your Slam ability by $/1000;S1 sec.

Improved RendRank 2 · Increases the bleed damage done by your Rend ability by $s1%.

Improved Heroic StrikeRank 3 · Reduces the cost of your Heroic Strike ability by $/10;s1 rage points.

Tactical MasteryRank 3 · You retain up to an additional $s1 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance (More effective than Rank 2).

Improved ChargeRank 2 · Increases the amount of rage generated by your Charge ability by $/10;s1.

Two-Handed Weapon SpecializationRank 3 · Increases the damage you deal with two-handed melee weapons by $s1%.

Poleaxe SpecializationRank 5 · Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by $s1%.

Deep WoundsRank 3 · Your critical strikes cause the opponent to bleed, dealing 48% of your melee weapon's average damage over $12721d.

Improved OverpowerRank 2 · Increases the critical strike chance of your Overpower ability by $s1%.

ImpaleRank 2 · Increases the critical strike damage bonus of your abilities by $s1%.

Endless Rage · You generate $s1% more rage from damage dealt.

Sudden DeathRank 3 · Your melee hits have a $s1% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep at least $s2 rage after using Execute.

Improved Mortal StrikeRank 1 · Increases the damage caused by your Mortal Strike ability by $s1% and reduces the cooldown by $/1000;S2 sec.

TraumaRank 2 · Your melee critical strikes increase the effectiveness of Bleed effects on the target by $46857s1% for $46857d.

Unrelenting AssaultRank 2 · Reduces the cooldown of your Overpower and Revenge abilities by $/1000;s1 secs and increases the damage done by both abilities by $s3%. In addition, if you strike a player with Overpower while they are casting, their magical damage and healing will be reduced by $64850s1% for $64850d.

Strength of ArmsRank 2 · Increases your total Strength and Stamina by $s1% and your Expertise by $s3.

Taste for BloodRank 3 · Whenever your Rend ability causes damage, you have a $h% chance of allowing the use of your Overpower ability for $60503d. 1 charge. This effect will not occur more than once every 6 sec.

JuggernautRank 1 · Your Charge ability is now usable while in combat, but the cooldown on Charge is increased by ${$m3/1000} sec. Following a Charge, your next Slam or Mortal Strike has an additional $65156s1% chance to critically hit if used within $65156d.
No talents saved for this spec.