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MWDS · WRATH 3.3.5A

Game Database

Browse and inspect the local MWDS item, achievement and spell library. Every search result opens a local detail view.

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ItemsBrowse equipment and game objectsAchievementsBrowse 1,817 local achievementsSpellsBrowse 49,839 local spell recordsTalentsWotLK talent trees and ranks
200 BROWSES
Spell
#1
Word of Recall (OLD)
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Spell
#3
Word of Mass Recall (OLD)
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Spell
#4
Word of Recall Other
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Spell
#5
Death Touch
Instantly Kills the target. I hope you feel good about yourself now.....
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Spell
#7
Suicide
The caster commits suicide, instantly killing themself.
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Spell
#10
Blizzard
Rank 1
Ice shards pelt the target area doing ${$42208m1*8*$} Frost damage over $10d. $42208s1 Frost damage every $42208t1 $lsecond:seconds;.
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Spell
#11
Frostbolt of Ages
Deals $s1 Frost damage to the target.
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Spell
#12
Hot Foot (TEST)
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Spell
#13
Swim Speed (TEST)
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Spell
#14
Mana Drain
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Spell
#15
Leech (TEST)
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Spell
#17
Power Word: Shield
Rank 1
Draws on the soul of the friendly target to shield them, absorbing $s1 damage. Lasts $d. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for $6788d. Absorbs dama…
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Spell
#18
Heal Self (TEST)
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Spell
#22
Super Food (TEST)
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Spell
#24
Major Heal Self (TEST)
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Spell
#25
Stun
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Spell
#26
Bind Self (TEST)
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Spell
#27
Goldshire Portal
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Spell
#31
Teleport Goldshire
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Spell
#33
Teleport Westfall
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Spell
#34
Teleport Duskwood
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Spell
#35
Teleport Elwynn
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Spell
#43
Berserk
Racial
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Spell
#45
War Stomp
Knocks nearby enemies back.
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Spell
#47
Sprint (TEST)
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Spell
#49
Heal 1000 (TEST)
Heals the target for $s1.
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Spell
#50
Show Dot Variable
Dumps the dot variables of the current target to the console.
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Spell
#53
Backstab
Rank 1
Backstab the target, causing $m2% weapon damage plus ${$m1*1.5} to the target. Must be behind the target. Requires a dagger in the main hand. Awards $s3 combo $lpoint:points;.
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Spell
#56
Stun
Stuns target for $d. Stunned.
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Spell
#58
Magic Missile (TEST)
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Spell
#59
Normal bow shot (TEST)
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Spell
#60
Long bow shot (TEST)
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Spell
#61
Really Long bow shot (TEST)
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Spell
#65
Haste
Increases your melee haste rating by $s1 for $d.
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Spell
#66
Invisibility
$?s54354[Instantly makes the caster invisible, reducing all threat.][Fades the caster to invisibility over $66d, reducing threat each second.] The effect is cancelled if you perform any actions. While invisible, you can only see other in…
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Spell
#67
Vindication
Rank 1
Gives the Paladin's damaging melee attacks a chance to reduce the target's attack poewr by $s1 for $d. Attack power reduced by $s1.
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Spell
#68
Editor Test Spell
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Spell
#71
Defensive Stance
A defensive combat stance. Decreases damage taken by $7376s1% and damage caused by $7376s2%. Increases threat generated.
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Spell
#72
Shield Bash
Bash the target with your shield dazing them and interrupting spellcasting, which prevents any spell in that school from being cast for $d.
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Spell
#75
Auto Shot
Automatically shoots the target until cancelled. Ranged attacks fired by a Hunter all have $34082s2% increased attack speed. Firing at the target.
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Spell
#77
Turtle's Shell
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Spell
#78
Heroic Strike
Rank 1
A strong attack that increases melee damage by $s1 and causes a high amount of threat.
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Spell
#81
Dodge
Passive
Gives a chance to dodge enemy melee attacks.
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Spell
#87
Automation Mechanic Immunity
QAE
Makes you immune to all spell mechanics. Used in Automation scripts to give the bot immunity to negative effects while still being able to interact with objects. Immune to spell mechanics
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Spell
#89
Cripple
Rank 1
Cripples the target, reducing movement speed by $s3%, increasing time between melee and ranged attacks by $s1%. Lasts $d. Movement speed reduced by $s3%. Time between melee and ranged attacks increased by $s1%.
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Spell
#91
Savage Assault
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Spell
#96
Dismember
Increases the damage of your next melee swing by $s1 and causes the target to bleed Bleeding for $s2 damage every $t2 seconds
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Spell
#99
Demoralizing Roar
Rank 1
The druid roars, decreasing nearby enemies' melee attack power by $s1. Lasts $d. Decreases melee attack power by $s1.
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Spell
#100
Charge
Rank 1
Charge an enemy, generate $/10;s2 rage, and stun it for $7922d. Cannot be used in combat.
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Spell
#101
Trip
Rank 1
Trips the enemy humanoid, causing $s2 damage and knocking the opponent down for $d. Awards $s3 combo point.
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Spell
#107
Block
Passive
Gives a chance to block enemy melee and ranged attacks.
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Spell
#108
Evade (DND)
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Spell
#110
Spell Deflection (NYI)
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Spell
#111
Time Step
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Spell
#112
Reflect Magic (TEST)
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Spell
#113
Chains of Ice
Rank 1
Forms icy chains around the enemy, locking the target in place for $d. Rooted in place.
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Spell
#116
Frostbolt
Rank 1
Launches a bolt of frost at the enemy, causing ${$m2*$} to ${$M2*$} Frost damage and slowing movement speed by $s1% for $d. Movement slowed by $s1%.
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Spell
#118
Polymorph
Rank 1
Transforms the enemy into a sheep, forcing it to wander around for up to $d. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only …
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Spell
#120
Cone of Cold
Rank 1
Targets in a cone in front of the caster take ${$m2*$} to ${$M2*$} Frost damage and are slowed by $s1% for $d. Movement slowed by $s1%.
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Spell
#122
Frost Nova
Rank 1
Blasts enemies near the caster for ${$m1*$} to ${$M1*$} Frost damage and freezes them in place for up to $d. Damage caused may interrupt the effect. Frozen in place.
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Spell
#124
Holy Hand Grenade of the Resistance
Blesses all targets with a holy infusion of power or curse them with the bane of all raiders.
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Spell
#126
Eye of Kilrogg
Summon
Summons an Eye of Kilrogg and binds your vision to it. The eye moves quickly but is very fragile. Controlling Eye of Kilrogg.
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Spell
#130
Slow Fall
Slows friendly party or raid target's falling speed for $d. Slows falling speed.
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Spell
#131
Water Breathing
Allows the target to breathe underwater for $d. Able to breathe underwater.
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Spell
#132
Detect Invisibility
Allows the friendly target to detect lesser invisibility for $d. Detect lesser invisibility.
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Spell
#133
Fireball
Rank 1
Hurls a fiery ball that causes $s1 Fire damage and an additional $o2 Fire damage over $d. $s2 Fire damage every $t2 seconds.
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Spell
#134
Fire Shield
Surrounds an ally with a shield of flame that inflicts $3052s1 Fire damage to nearby enemies every $t1 sec. Lasts $d. Inflicting $3052s1 Fire damage to nearby enemies every $t1 sec.
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Spell
#136
Mend Pet
Rank 1
Heals your pet for $ health over $d. Heals $s1 every $t1 sec.
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Spell
#139
Renew
Rank 1
Heals the target for $ over $d. Healing $s1 damage every $t1 seconds.
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Spell
#142
New Magic Missile (Test)
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Spell
#143
Fireball
Rank 2
Hurls a fiery ball that causes $s1 Fire damage and an additional $o2 Fire damage over $d. $s2 Fire damage every $t2 seconds.
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Spell
#145
Fireball
Rank 3
Hurls a fiery ball that causes $s1 Fire damage and an additional $o2 Fire damage over $d. $s2 Fire damage every $t2 seconds.
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Spell
#168
Frost Armor
Rank 1
Increases Armor by $s1. If an enemy strikes the caster, they may have their movement slowed by $6136s1% and the time between their attacks increased by $6136s2% for $6136d. Only one type of Armor spell can be active on the Mage at any ti…
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Spell
#172
Corruption
Rank 1
Corrupts the target, causing $o1 Shadow damage over $d. $s1 Shadow damage every $t1 seconds.
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Spell
#184
Fire Shield II
Surrounds an ally with a shield of flame that inflicts $3053s1 Fire damage to nearby enemies every $t1 sec. Lasts $d. Inflicting $3053s1 Fire damage to nearby enemies every $t1 sec.
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Spell
#196
One-Handed Axes
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Spell
#197
Two-Handed Axes
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Spell
#198
One-Handed Maces
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Spell
#199
Two-Handed Maces
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Spell
#200
Polearms
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Spell
#201
One-Handed Swords
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Spell
#202
Two-Handed Swords
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Spell
#203
Unarmed
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Spell
#204
Defense
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Spell
#205
Frostbolt
Rank 2
Launches a bolt of frost at the enemy, causing ${$m2*$} to ${$M2*$} Frost damage and slowing movement speed by $s1% for $d. Movement slowed by $s1%.
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Spell
#227
Staves
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Spell
#228
Polymorph: Chicken
Rank 2
Transforms the enemy into a chicken that cannot cast, and does $s3% less damage for up to $d. Cannot cast spells and damage reduced by $s3%.
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Spell
#246
Slow
Rank 1
Slows the enemy's movement by $s2% and their attack speed by $s1% for $d. Reduces movement by $s2% and attack speed by $s1%.
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Spell
#260
Charm (TEST)
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Spell
#261
Summon Skeleton
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Spell
#264
Bows
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Spell
#265
Area Death (TEST)
Kills all enemies in a 30 yard radius. Cheater.
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Spell
#266
Guns
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Spell
#269
Walk of Fire Trigger (DNC)
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Spell
#271
Call of the Void
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Spell
#284
Heroic Strike
Rank 2
A strong attack that increases melee damage by $s1 and causes a high amount of threat.
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Spell
#285
Heroic Strike
Rank 3
A strong attack that increases melee damage by $s1 and causes a high amount of threat.
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Spell
#324
Lightning Shield
Rank 1
The caster is surrounded by $n balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for $26364s1 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds.…
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Spell
#325
Lightning Shield
Rank 2
The caster is surrounded by $n balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for $26365s1 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds.…
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Spell
#331
Healing Wave
Rank 1
Heals a friendly target for $s1.
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Spell
#332
Healing Wave
Rank 2
Heals a friendly target for $s1.
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Spell
#339
Entangling Roots
Rank 1
Roots the target in place and causes $o2 Nature damage over $d. Damage caused may interrupt the effect. Rooted. Causes $s2 Nature damage every $t2 seconds.
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Spell
#348
Immolate
Rank 1
Burns the enemy for $s2 Fire damage and then an additional $o1 Fire damage over $d. $s1 Fire damage every $t1 seconds.
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Spell
#355
Taunt
Taunts the target to attack you, but has no effect if the target is already attacking you. Taunted.
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Spell
#370
Purge
Rank 1
Purges the enemy target, removing $m1 beneficial magic $leffect:effects;.
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Spell
#379
Earth Shield
Protects the target with an earthen shield, giving a chance of ignoring spell interruption when damaged and causing attacks to heal the shielded target. This effect can only occur once every few seconds. Limited charges. Earth Shield can…
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Spell
#403
Lightning Bolt
Rank 1
Casts a bolt of lightning at the target for $s1 Nature damage.
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Spell
#408
Kidney Shot
Rank 1
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds Stunned.
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Spell
#421
Chain Lightning
Rank 1
Hurls a lightning bolt at the enemy, dealing $s1 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects $x1 total targets.
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Spell
#427
Teleport Monastery
Teleport to the Monastery!!!
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Spell
#428
Teleport Moonbrook
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Spell
#430
Drink
Restores ${$m2/5*18} mana over $d. Must remain seated while drinking. Restores ${$m2/5} mana per second.
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Spell
#431
Drink
Restores ${$m2/5*21} mana over $d. Must remain seated while drinking. Restores ${$m2/5} mana per second.
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Spell
#432
Drink
Restores ${$m2/5*24} mana over $d. Must remain seated while drinking. Restores ${$m2/5} mana per second.
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Spell
#433
Food
Restores $o1 health over $d. Must remain seated while eating. Restores $/5;s1 health per second.
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Spell
#434
Food
Restores $o1 health over $d. Must remain seated while eating. Restores $/5;s1 health per second.
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Spell
#435
Food
Restores $o1 health over $d. Must remain seated while eating. Restores $/5;s1 health per second.
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Spell
#436
Restore Mana
Restores $s1 mana.
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Spell
#437
Restore Mana
Restores $s1 mana.
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Spell
#438
Restore Mana
Restores $s1 mana.
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Spell
#439
Healing Potion
Restores $s1 health.
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Spell
#440
Healing Potion
Restores $s1 health.
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Spell
#441
Healing Potion
Restores $s1 health.
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Spell
#442
Teleport Northshire Abbey
Teleport to Northshire Abbey!!!
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Spell
#443
Teleport Barracks
Teleport to the Barracks!!!
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Spell
#444
Teleport Lighthouse
Teleport to the Lighthouse!!!
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Spell
#445
Teleport Darkshire
Teleport to Darkshire!!!
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Spell
#446
Teleport Cemetary
Teleport to the Cemetary!!!
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Spell
#447
Teleport Treant
Teleport to the Treant!!!
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Spell
#448
Editor test spell 2
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Spell
#453
Mind Soothe
Soothes the target, reducing the range at which it will attack you by $s1 yards. Only affects Humanoid targets. Lasts $d. Reduced distance at which target will attack.
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Spell
#454
Gallop (TEST)
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Spell
#456
SHOWLABEL Only OFF
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Spell
#457
Feeblemind
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Spell
#458
Brown Horse
Summons and dismisses a rideable Brown Horse. Increases speed by $s2%.
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Spell
#459
Gray Wolf
Summons and dismisses a rideable gray wolf. Increases speed by $s2%.
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Spell
#461
Righteous Flame On
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Spell
#463
Aura Overlap TEST 1
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Spell
#464
Aura Overlap TEST 2
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Spell
#465
Devotion Aura
Rank 1
Gives $s1 additional armor to party and raid members within $a1 yards. Players may only have one Aura on them per Paladin at any one time. Increases armor by $s1.
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Spell
#467
Thorns
Rank 1
Thorns sprout from the friendly target causing $s1 Nature damage to attackers when hit. Lasts $d. Causes $s1 Nature damage to attackers.
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Spell
#468
White Stallion
Summons and dismisses a rideable White Stallion. Increases speed by $s2%.
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Spell
#469
Commanding Shout
Rank 1
Increases maximum health of all party and raid members within $a1 yards by $s1. Lasts $d. Maximum health increased by $s1.
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Spell
#470
Black Stallion
Summons and dismisses a rideable Black Stallion. Increases speed by $s2%.
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Spell
#471
Palamino
Summons and dismisses a rideable Palomino. Increases speed by $s2%.
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Spell
#472
Pinto
Summons and dismisses a rideable Pinto. Increases speed by $s2%.
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Spell
#475
Remove Curse
Removes $m1 Curse from a friendly target.
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Spell
#483
Learning
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Spell
#491
Khadgar's Unlocking
Rank 1
Magically unlocks treasure chests and other locked items.
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Spell
#498
Divine Protection
Reduces all damage taken by $s2% for $d. Once protected, the target cannot be targeted by Divine Shield, Divine Protection, or Hand of Protection again for $25771d. Cannot be used within $61987d of using Avenging Wrath. Damage taken redu…
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Spell
#512
Chains of Ice
Rank 2
Forms icy chains around the enemy, locking the target in place for $d. Rooted in place.
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Spell
#514
Wyatt Test
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Spell
#518
Summon Worm
Summons a Spawn of Fankriss from the depths of Ahn'Qiraj.
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Spell
#522
SPELLDEFENSE (DND)
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Spell
#526
Cure Toxins
Cures $s1 poison $leffect:effects; and $s1 disease $leffect:effects; on a friendly target.
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Spell
#527
Dispel Magic
Rank 1
Dispels magic on the target, removing $s1 harmful $lspell:spells; from a friend or $s1 beneficial $lspell:spells; from an enemy.
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Spell
#528
Cure Disease
Removes $s1 $ldisease:diseases; from the friendly target.
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Spell
#529
Lightning Bolt
Rank 2
Casts a bolt of lightning at the target for $s1 Nature damage.
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Spell
#530
Charm (Possess)
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Spell
#543
Fire Ward
Rank 1
Absorbs $s1 Fire damage. Lasts $d. Absorbs Fire damage.
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Spell
#546
Water Walking
Allows the friendly target to walk across water for $d. Any damage will cancel the effect. Allows walking over water.
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Spell
#547
Healing Wave
Rank 3
Heals a friendly target for $s1.
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Spell
#548
Lightning Bolt
Rank 3
Casts a bolt of lightning at the target for $s1 Nature damage.
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Spell
#550
Nullify Poison
Rank 1
Target is immune to poison for $d and is cured of any existing poisons. Immune to Poison.
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Spell
#552
Abolish Disease
Attempts to cure $s2 disease effect on the target, and $10872s1 more disease effect every $t1 seconds for $d. Attempts to dispel $10872s1 disease every $t1 seconds.
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Spell
#553
Wavestorm 2
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Spell
#555
Feral Spirit
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Spell
#556
Astral Recall
Yanks the caster through the twisting nether back to $z. Speak to an Innkeeper in a different place to change your home location.
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Spell
#563
Moonfire
Rank 6
Teaches Moonfire (Rank 6).
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Spell
#568
Arcane Burst
Deals $s1 Arcane damage to all enemies within $a1 yards, reducing their movement speed by $s3% and knocking them back. Movement speed reduced by $s3%.
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Spell
#578
Black Wolf
Summons and dismisses a rideable black wolf. Increases speed by $s2%.
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Spell
#579
Red Wolf
Summons and dismisses a rideable red wolf. Increases speed by $s2%.
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Spell
#580
Timber Wolf
Summons and dismisses a rideable Timber Wolf. Increases speed by $s2%.
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Spell
#581
Winter Wolf
Summons and dismisses a rideable winter wolf. Increases speed by $s2%.
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Spell
#585
Smite
Rank 1
Smite an enemy for $s1 Holy damage.
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Spell
#586
Fade
Fade out, temporarily reducing all your threat for $d. Reduced threat level.
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Spell
#587
Conjure Food
Rank 1
Conjures $s1 $lmuffin:muffins;, providing the mage and $ghis:her; allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.
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Spell
#588
Inner Fire
Rank 1
A burst of Holy energy fills the caster, increasing armor by $s1. Each melee or ranged damage hit against the priest will remove one charge. Lasts $d or until $n charges are used. Increases armor by $s1.
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Spell
#589
Shadow Word: Pain
Rank 1
A word of darkness that causes $o1 Shadow damage over $d. $s1 Shadow damage every $t1 seconds.
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Spell
#591
Smite
Rank 2
Smite an enemy for $s1 Holy damage.
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Spell
#592
Power Word: Shield
Rank 2
Draws on the soul of the friendly target to shield them, absorbing $s1 damage. Lasts $d. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for $6788d. Absorbs dama…
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Spell
#594
Shadow Word: Pain
Rank 2
A word of darkness that causes $o1 Shadow damage over $d. $s1 Shadow damage every $t1 seconds.
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Spell
#596
Prayer of Healing
Rank 1
A powerful prayer heals the friendly target's party members within $a1 yards for $s1.
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Spell
#597
Conjure Food
Rank 2
Conjures $s1 $lloaf:loaves; of bread, providing the mage and $ghis:her; allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.
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Spell
#598
Smite
Rank 3
Smite an enemy for $s1 Holy damage.
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Spell
#600
Power Word: Shield
Rank 3
Draws on the soul of the friendly target to shield them, absorbing $s1 damage. Lasts $d. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for $6788d. Absorbs dama…
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Spell
#601
Sword Mastery
Rank 1
Increases your attack rating with One-Handed Swords by $s1.
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Spell
#602
Inner Fire
Rank 3
A burst of Holy energy fills the caster, increasing armor by $s1. Each melee or ranged damage hit against the priest will remove one charge. Lasts $d or until $n charges are used. Increases armor by $s1.
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Spell
#603
Curse of Doom
Rank 1
Curses the target with impending doom, causing $s1 Shadow damage after $d. If the target yields experience or honor when it dies from this damage, a Doomguard will be summoned. Cannot be cast on players. Causes $s1 Shadow damage after $d.
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Spell
#604
Dampen Magic
Rank 1
Dampens magic used against the targeted party member, decreasing damage taken from spells by up to $s1 and healing spells by up to $s2. Lasts $d. Reduces magic damage taken by up to $s1 and healing by up to $s2.
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Spell
#605
Mind Control
Controls a humanoid mind up to level $s1, but increases the time between its attacks by $s3%. Lasts up to $d. Charmed. Time between attacks increased by $s3%.
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Spell
#606
Mind Rot
Rank 1
Drains $o1 mana from the target over $d. Mana drain, $s1 points every 5 seconds.
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Spell
#633
Lay on Hands
Rank 1
Heals a friendly target for an amount equal to the Paladin's maximum health. If used on self, the Paladin cannot be targeted by Divine Shield, Divine Protection, Hand of Protection, or self-targeted Lay on Hands again for $25771d. Also c…
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Spell
#635
Holy Light
Rank 1
Heals a friendly target for $s1.
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Spell
#639
Holy Light
Rank 2
Heals a friendly target for $s1.
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Spell
#642
Divine Shield
Protects the paladin from all damage and spells for $d, but reduces all damage you deal by $s1%. Once protected, the target cannot be targeted by Divine Shield, Divine Protection, or Hand of Protection again for $25771d. Cannot be used w…
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Spell
#643
Devotion Aura
Rank 3
Gives $s1 additional armor to party and raid members within $a1 yards. Players may only have one Aura on them per Paladin at any one time. Increases armor by $s1.
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Spell
#647
Holy Light
Rank 3
Heals a friendly target for $s1.
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Spell
#668
Language Common
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Spell
#669
Language Orcish
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